League of Legends implementing tiered league system to replace current ranked ladders
League of Leagues to begin with Season 3's start
League of Legends has already made significant changes to their gameplay, but now it appears Riot Games has more huge plans for the start of Season 3. It appears that Riot will be updating League's entire ranked ladder system, taking heavy inspiration from StarCraft II's tiered leagues. While the matchmaking system behind the ladders won't necessarily change, the new league system is aiming to bring a more measured and personal experience to the grander League of Legends experience.
As far as actual gameplay or matchmaking goes, nothing will change for players. What will change is how players view and consider their rank and progress. No longer will skill and placement be measured by a specific number -- a player's Elo. Instead, the player-base will be broken into six tiers, from Bronze to Challenger, and then each tier will be broken into five divisions. Moving up and down is a simply a matter of winning games, but with a few extra complications.
Once placed in a division, your goal is to acquire 100 points, which are earned or lost in a similar fashion to Elo. Once you've earned 100 point you're either put in a best-of-three Divisional Series or if you're in the top division and potentially moving up a tier, a best-of-five Promotion Series. The specifics of how these series work isn't clear, but more details will be coming soon.
"When you’re ranked 290,000 and have 289,999 opponents left to pass on the way up, that process can seem meaningless and interminable. Tiers and divisions also provide milestones and manageable goals you can strive to achieve at your skill level."
All in all, how you play League of Legends will be changed very little. Players will still be matched against comparable players, but the numbers that determine that matchup will be hidden. The new system will instead simply provide a more rewarding measuring stick. Rather than being stuck counting Elo, tiers and divisions seem like a glorious alternative. Read more over at the League of Legends home page.
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http://www.reddit.com/r/leagueoflegends/comments/16pay7/ranked_league_system_ama/
I believe SEA will still have their own regional qualifiers, but for the most part the focus of the competitive scene there will be the GPL. If you're trying to be a pro, aim for the GPL!
there are 5 basic leagues, Bronze, Silver, Gold, Platinum and Diamond. These leagues make up 98% of players.
Within each league there are groups of 100 players known as local ladder boards. The points on this ladder isn't your actual ladder points but I'll leave that out. Upon playing your placement matches you're given a tempoary rating and a display rating, the display rating shows how many points you have accumulated since you entered the group.
Example is this, you're done with your placement matches and you hit silver league, you enter a league called "The Flying Zergling". You're currently rank 98 with 0 display points, you have 100 bonus points because you're new to the game (thus your skill level is estimatedly low).
You win 5 games in a row, this causes the game to detect you as a smurf, your estimated/tempoary rating is now very high compared to your display rating and you now play versus Platinum players. Upon winning a game you will gain 40-50 points instead of the regular 10-14 points, if you lose, you will only lose 3 points but your tempoary rating will fall.
The idea behind all this is that all players will be within leagues/groups where they'll be matched with fair opponents, you have 2 goals that you can be looking forward to:
Reaching top 8 in your group and/or reaching the next league (in the given example that would be gold).
Now SC2 have 2 more leagues than the 5 aforementioned, there is the Master league and the Grandmaster league. The Master league contains the top 2% players while the Grandmaster league holds the 200 best players in the Region. Grandmaster players are invited to online tournaments and the top Grandmasters will automatically be qualified for various different things. This allows every player to feel they're getting somewhere while it also promotes pro play, it discourages smurfs and as a result encourages new players to join.
If you read this far I didn't waste my time
I wonder if the percentages will be the same
Not to mention, incredibly unforgiving. Dropping a division, and the having to climb the whole division again, and then 3 more Divisional Series games to try to move back up to the division you were already in. That does not sound like fun.
Now they just need to add a secondary rating so that you can gain elo faster when you're on winning streaks.
sounds like something.
Something, indeed.
So vague (both my post and OP), can't wait to hear more information.
I should read more.
But hey. I can think of it this way. All it says it that I'm bronze. Not the undeserving roughly 743 elo I am actually at.
Kind of.
I stopped playing LoL because each game is either me getting overwhelmingly dominated with, seemingly, nothing that can be done to change it or my team overwhelmingly dominating the other. (Mostly me getting dominated given my 30% win rate)
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