It's been over a month since we've heard any updates from the DayZ development team. As of this morning, however, that has changed. The last we heard the team was hard at work preparing the game for its release date before the end of 2012. Well, the good news is the game has been delayed. There's not really any bad news.
No bad news? Aren't delays bad news? Not in this case. You see, the release planned for the end of 2012 was simply meant to be a standalone version of the DayZ mod for ARMA II. The new release is actually a result of an expansion of scope and development. DayZ is getting overhauled to become a full-fledged release, rather than just a standalone mod.
"Put simply, DayZ Standalone isn’t here because we had the chance to go from making a game that was just the mod improved slightly, packaged simply, and sold - to actually redeveloping the engine and making the game the way we all dreamed it could be. This blew any initial plans we had dictated to pieces."
Thank goodness, too, because I don't think I could take another huge controversy over an underwhelming open-world zombie game. The War Z, if anything, persuaded everyone that a bit of extra development can go a long way. I wonder if DayZ's delay was a result of The War Z's troubles, or perhaps the team simply received extra funding from an outside source.
Either way, DayZ has been delayed, but it's a good delay. The team will be adding a whole bunch of new content and functionality, along with rebuilding a number of antiquated or underdeveloped features. Make sure to check out the development blog for updates on the inventory system, UI changes and more. DayZ is going 2.0.
This is excellent news, DayZ fans. This means Bohemia Interactive has a better opportunity to bring you the game they truly want to create, as opposed to just porting a mod as quickly as possible.