Neoseeker : News : Rockstar promises Grand Theft Auto V cover art later this month, makes poster art available for now
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ChiroVette Jan 10, 13
I disagree, Darnit. I thought that JC2 is chock full of stuff to do. There are a ton of race challenges, a total of 300 collectibles, missions all over the place, and I absolutely LOVE settlement takeovers in the game.
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Ville_Valo Jan 10, 13
quote Darnit
For me Just Cause 2 just proved that bigger isn't better. There was very little to do and you could go for miles with nothing to do other than pick up collectables. The game did look fantastic, sometimes I'd just listen to music and drive, sail or fly around for a while. The actual map could have been a lot better if it had a few decent sized cities and more interaction with NPC's though.
I'm with Darnit I agree completely. The graphics were very nice, but there wasn't that much actual stuff, not enough for the size anyway. Most of the towns all looked the same, and you get the feeling they could've done it on a quarter-sized map and had the same effect.
I do enjoy the scale when you have to travel, being on a big map is a bit of fun, but I wasn't compelled to explore all of it.
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ChiroVette Jan 11, 13
If the map was smaller, they would have had to seriously reduce the amount of settlements. Additionally, one of the things I love about the huge map of Panau, aside from all the settlements to take over, tons of collectibles, and race challenges, was the fact that the huge map set the scene for an unbelievable, scenic experience in the game.

I am playing a San Andreas save right now, and I absolutely love the map with the variety of scenery. But one of the problems with San Andreas as well as Saint's Row games and other past GTA titles is that even when the scenery changes, it happens way too fast because of the somewhat condensed map size. So in SA, for instance, you can be walking in desert sand, and in the space of one city block, bam, you are in a city or a forest. With JC2, you have huge areas that allow for a profound sense of environmental variety without the feeling that you can go from mountains to desert to city and back to desert in a minute or so. What this means, for me at least, is that it makes exploration a lot more fun. While some settlements can get a little repetitive, I think that is more an issue of the limitation of the current consoles than a creative laziness on the part of Avalanche. Additionally, the incredible variety of Panau is breathtaking even with some settlements needing to be a bit cookie-cutter.

My point with the map of Panau is that with the really fast planes (much faster than GTA and SR planes) as well as extraction the massive size of Panau doesn't "hurt" the game any, and can only help it.
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Ville_Valo Jan 13, 13
Well that's my point, that you're trading bigger scale for more generic detail. It's not necessarily laziness, but when you make a game really big, you have to put in more effort to keep the detail. That costs money and isn't always worth it, so they chose not to.
Good points though. The scenicness from the scale is really nice, the transitions can be more gradual and the deserts and snowy mountains can be bigger, and they've put in some great tweaks to avoid the size of the game making it annoying to play.
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ChiroVette Jan 13, 13
Agreed, Ville_Valo, but keep in mind that the consoles have a pretty limited media storage, well at least the 360 does. I don't totally blame companies like Avalanche for not being able to put in a ton more detail on such a large map, particularly if they didn't want to release multiple discs for the 360. Also, there is detail and then there is detail. To me, when I am in a field with grass and I can see incredible details in flowers and blades of grass, I am not utterly convinced that the game needs much more detail. The same when I am on a snow covered mountain and I can see an unbelievable panarama of the entire country laid out before me, not to mention some very up-close detail like the snow textures and the textures of the mountains and valleys. Underwater is another example of some beautiful artwork. Look, if I remember right, you are an aspiring developers, right? So there is a good chance that you are seeing nuances of the graphics and details that a guy like me, quite honestly, might just be missing. To me, I am actually quite blown away by the detail in Panau, but you probably have some good reasons for disagreeing with me that are not clear to me because of my ignorance in this field.
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Ville_Valo Jan 14, 13
You're right, there's detail and there's detail. The environment in JC2 is very special, but it's not that meaningful. It's a nice backdrop. Even if it were all photo realistic and there were thousands of kilometers of it, it still wouldn't be that exciting if all the towns were built the same or similar.
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Bliss Jan 15, 13
I would pay millions if I could get early glimpses of the game. I want to have my room covered with posters from the game, hurry up and release this game RockStar!
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Master Jan 30, 13
So, uh... guess we get that box cover tomorrow?
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HilaryDuffGta Jan 30, 13
hopefully we get the cover art tomorow, they said later this month,this month ends tomoroww, if not then,i would imagine another week or so.


quote Chirovette
I am playing a San Andreas save right now,

Sure curious bro, how many San Andreas Games have you gone thru since it released,many many years ago??
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ChiroVette Jan 30, 13
quote Ville_Valo
You're right, there's detail and there's detail. The environment in JC2 is very special, but it's not that meaningful. It's a nice backdrop. Even if it were all photo realistic and there were thousands of kilometers of it, it still wouldn't be that exciting if all the towns were built the same or similar.
I disagree. I have seen games where background was just that and nothing more, but in JC2, there are so many awesome places to explore, so many great ways to travel, and so many settlements to conquer that I have no problem giving the game a pass for a certain amount of repetitiveness in some of the village structures. This has far more to do with the consoles resource limitations than it does some developer laziness. If JC2 was an exclusively PC game, I would be more inclined to agree with you, but as a primarily console game, also ported to the PC, the consoles were the limiting factor.

Another thing to consider in games like this as well as GTA IV, is that if you love the game, then the scenery becomes far more significant and game-enhancing rather than just window-dressing, or backdrop, as you put it. I used GTA IV as an example even though graphically it is a good step or two below JC2. But to illustrate my point, I really couldn't stand IV, so even though I am a New Yorker and was initially very excited about having a beautifully rendered New York City as a sandbox, I had no desire to explore or lavish in IV's world. But with JC2, because I love the gameplay so much, the world itself has a great deal more meaning to me, obviously a lot more than it does to you.

The Slingshot alone still gives me hours of meaningless enjoyment, because it is like webslinging in Spidey games and the scenery still blows me away in the game, even almost three years after it released.
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Dreadlock Holiday Jan 30, 13
Having a bigger map will be awesome, there will be plenty of missions.

I want to snag a few promotional posters.
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Master Mar 12, 13
I think this is worth pointing out, from that piece of news where they said there would be a box art and there wasn't:

quote
Hey all, we understand many of you guys are disappointed with this news – unfortunately sometimes such delays are necessary in all forms of entertainment, and especially in the case of a game experience as massive and complex as GTAV.

To those of you saying or seeing various conspiracy theories about there being some other ulterior motive for this delay, rest assured that they’re all nonsense – literally the only reason we’ve delayed the release is because we want the game to be as good as it needs to be.

For those of you asking about the official box art, that will be coming out a bit later as well.

Thank you all for understanding.
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Ville_Valo Mar 13, 13
Haha, Rockstar. I like that they go so far as to call people "nonsense". They're pretty adamant that the game wasn't done and that's it.
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ChiroVette Mar 13, 13
quote Ville_Valo
Haha, Rockstar. I like that they go so far as to call people "nonsense". They're pretty adamant that the game wasn't done and that's it.
Just a point of clarification: They aren't calling the people nonsense, they are saying that the accusation of conspiratorial delays are nonsense.

Big difference.
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Chelskiman Mar 13, 13
I don't mind when games are pushed back when the reason is that they want the best game possible. Are we in that much of a rush that we must play the game right now? I don't think so. If I have to wait a little longer to get an amazing game then I'm all for it.
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