Neoseeker : News : League of Legends slowing champion release schedule, raising initial champion price to 7800 IP
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Vapid Soul Dec 21, 12
You can clearly point out who is bad at this game by looking which side they take on this issue. Go play another game and stop bitching. Not only is that champion free the next week for your human curiosity, but once again ladies, clean out your *bleep*ing ears: IT GOES BACK TO 6300.
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A Wind Powered Moose Dec 21, 12
I am so confused. New champions are 7800 IP for a whole week. That's, like, seven days. Then become 6300. While an older champ drops down a price tier.

What's the big deal?
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ShadowCrystallux Dec 21, 12
Summary of all the outcomes from this:
  • Riot promote RP spending on new champions to an extent, whilst promoting IP spending on classic champions to an extent.
  • Champions are coming out less frequently, meaning that Riot have more time to develop champion balance and people have more time to grind IP between champions.
  • People will consider champions' skill sets slightly more between buying them on release, hopefully meaning people have some sort of concept into playing the new champion.
  • Less new champion auto-lockers/dodgers.
  • A more rewarding feeling for buying champions on release, because you will be in a slightly more minority group.
  • More people will be using the PBE to test champions, whilst this wasn't the original design of it, it can also promote reporting bugs.
  • Lower level players having access to a broader range of low IP champions (in the long run).
From what I can see, it's relatively positive. Not going to say I'm not a dedicated player, and I can see a couple of the casual players' concerns, but in reality it benefits everyone.

DOTA/2 vs LoL is such a dull topic. It's rather pointless, they're different games. I haven't bothered to look into DOTA but that's because of its elitist and hard to learn reputations.

JacqueseVonRIP gathering you followed the tag underneath my name ? Join usssss . Read the signature. Do as it says .
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JacqueseVonRIP Dec 21, 12
quote ShadowCrystallux
JacqueseVonRIP gathering you followed the tag underneath my name ? Join usssss . Read the signature. Do as it says .
I can't. I don't have Windows :[
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ShadowCrystallux Dec 21, 12
quote JacqueseVonRIP
quote ShadowCrystallux
JacqueseVonRIP gathering you followed the tag underneath my name ? Join usssss . Read the signature. Do as it says .
I can't. I don't have Windows :[
Kidding me right???
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WakeCraterWind Dec 21, 12
quote ShadowCrystallux
DOTA/2 vs LoL is such a dull topic. It's rather pointless, they're different games. I haven't bothered to look into DOTA but that's because of its elitist and hard to learn reputations.

It's a fun game-- if you can get past the community, which is a challenge. There are a couple of champions that I feel are just there, left over, though. Playing Skeleton King? Have fun with your one active ability. You can literally recreate the experience of playing Skeleton King by playing Sion, equipping Guardian Angel, Zeke's Herald, and Infinity Edge, and removing all buttons but your Q.
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Marc Dec 21, 12
quote Lorx
it's like comparing CoD to Borderlands. Yeah they're shooters, but the people they market to are different, they're not competing, nor do the developers care about the other series.
Its really not like comparing a game of the same genre, like fps and rpg. Borderlands and CoD aren't based off of small RTS mods. LoL has the same objective, the same play style, similar meta, pretty much copy and pasted spells from DotA as well as general character models, similar watered down DotA map... Don't act like these games shouldn't be compared. Riot clearly is trying to compensate for DOTA2's potential success on its release, if there are any games that need to be compared its these two.

quote WakeCraterWind
Eventually, DotA 2 will have to find cash somewhere. If it really is a free as you say, it won't last.
You can't assume these things, you have no outlook into the financial goals of Valve nor do you have any evidence that back up such huge claims. For all we know DOTA2 was designed by humble interns who work hard solely for the purpose of working at Valve, which we all know is literally anybody who has a passion for gaming. You obviously don't know anything about gaming industry marketing so I wouldn't speculate so hard. I know its a reality check for you but big gaming companies don't have the need to nickel and dime everything in order to run these little servers, which is just a tiny percentage of their income.
Staff
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bluexy Dec 21, 12
Lorx This is the last I think I'll be commenting on this. You're still missing the point. You don't get that it isn't just "games per week" or a rate of return. Here it is again: I'm glad you can look at it from that point of you. I'm glad you can say "I can play less and still afford new champions." That's not how a majority of gamers play LoL and you know that.

A majority of gamers log on, play a bots game with friends once a week, meet up with a group on Friday for some 5v5s and then maybe an ARAM games once or twice a week. They see a new champion announced and say, "Hey that looks awesome!" They look at their IP and either they haven't bought anything in months so they can afford it, or they think about how much they'll have to grind in the next week before it's released.

They either give up entirely on buying new champions or are forced to play in a fashion they don't find enjoyable. You won't enjoy it either, because they're not fun to play games with when they have to farm IP.

7800 IP is a metric ton to a player who doesn't think of IP like a source of income. It means that if they want to buy launch champions they might only get 2 or 3 in a whole year. Or, they can not purchase new champions and miss out on one of the most exciting aspects of League.

It's exclusionary and Riot admits to this. Riot's turning this into a class war, and you're taking a side and defending it. "It takes less games a week" is true. For you. The rich get richer the poor get poorer. This isn't fair for the majority of League players and I hope they rethink it.
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WakeCraterWind Dec 21, 12
quote Marc
quote WakeCraterWind
Eventually, DotA 2 will have to find cash somewhere. If it really is a free as you say, it won't last.
You can't assume these things, you have no outlook into the financial goals of Valve nor do you have any evidence that back up such huge claims. For all we know DOTA2 was designed by humble interns who work hard solely for the purpose of working at Valve, which we all know is literally anybody who has a passion for gaming. You obviously don't know anything about gaming industry marketing so I wouldn't speculate so hard. I know its a reality check for you but big gaming companies don't have the need to nickel and dime everything in order to run these little servers, which is just a tiny percentage of their income.
Dude, Valve is a company, with real people who need to eat real food. DotA 2 is a significant investment that I'm certain Valve expect significant returns on or they wouldn't release it. I don't know that much about the gaming industry, but I know about economics as a whole, and I can assure you that all companies exist to make money and that if you believe otherwise, you've been duped into the "Hey, we're just like you guys!" customer relations strategy.

DotA 2 was not designed by interns. It did not cost $0 and a few hot pockets to make. It almost assuredly cost hundreds of thousands of dollars to develop the game and they did not release DotA 2 solely for your benefit.

The real reality check is this: either DotA 2 will in its current form make more money off of its community than it would have you believe, or it WILL have to change its payment model. This is beyond evidence; this is unequivocal common sense, unless you want to believe the dozen of professionals working to create new content, balance the game, perform internal testing, plan events, market and advertise, manage workers, etc, all come for free.

Remember, they need to eat.
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Marc Dec 21, 12
quote WakeCraterWind
quote Marc
quote WakeCraterWind
Eventually, DotA 2 will have to find cash somewhere. If it really is a free as you say, it won't last.
You can't assume these things, you have no outlook into the financial goals of Valve nor do you have any evidence that back up such huge claims. For all we know DOTA2 was designed by humble interns who work hard solely for the purpose of working at Valve, which we all know is literally anybody who has a passion for gaming. You obviously don't know anything about gaming industry marketing so I wouldn't speculate so hard. I know its a reality check for you but big gaming companies don't have the need to nickel and dime everything in order to run these little servers, which is just a tiny percentage of their income.
Dude, Valve is a company, with real people who need to eat real food. DotA 2 is a significant investment that I'm certain Valve expect significant returns on or they wouldn't release it. I don't know that much about the gaming industry, but I know about economics as a whole, and I can assure you that all companies exist to make money and that if you believe otherwise, you've been duped into the "Hey, we're just like you guys!" customer relations strategy.

DotA 2 was not designed by interns. It did not cost $0 and a few hot pockets to make. It almost assuredly cost hundreds of thousands of dollars to develop the game and they did not release DotA 2 solely for your benefit.

The real reality check is this: either DotA 2 will in its current form make more money off of its community than it would have you believe, or it WILL have to change its payment model. This is beyond evidence; this is unequivocal common sense, unless you want to believe the dozen of professionals working to create new content, balance the game, perform internal testing, plan events, market and advertise, manage workers, etc, all come for free.

Remember, they need to eat.
Gabe does NOT need to eat. Valve is lucky they got ahold of Icefrog and they know it, you can't speculate so hard on their financial intentions. I can say the world is going to end at noon or that Gabes gonna have a heart attack in a year and ten days and sell the company to Activision, you just can't say.

So far I've seen nothing that involves paying to play anything, if that happened you would have an extremely dissapointed fanbase and everybody would boot up WC3 again and Valve knows it, would ruin the rep that they work so hard to achieve.
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WakeCraterWind Dec 21, 12
quote Marc
Gabe does NOT need to eat. Valve is lucky they got ahold of Icefrog and they know it, you can't speculate so hard on their financial intentions. I can say the world is going to end at noon or that Gabes gonna have a heart attack and sell the company to Activision, you just can't say.

So far I've seen nothing that involves paying to play anything, if that happened you would have an extremely dissapointed fanbase and everybody would boot up WC3 again and Valve knows it, would ruin the rep that they work so hard to achieve.
Well unless Gabe can balance the game, maintain servers, run internal testing, produce new content, schedule release dates, plan events and market the game all by himself, Valve is going to have running costs.


And I "can't speculate on their financial intentions?" Lolwut? You don't have to be a Nobel prize winner to know that Valve would like to make money off of it's investments. You might as well say we shouldn't speculate so hard over whether the sun will rise in the East today.
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Marc Dec 21, 12
quote WakeCraterWind
quote Marc
Gabe does NOT need to eat. Valve is lucky they got ahold of Icefrog and they know it, you can't speculate so hard on their financial intentions. I can say the world is going to end at noon or that Gabes gonna have a heart attack and sell the company to Activision, you just can't say.

So far I've seen nothing that involves paying to play anything, if that happened you would have an extremely dissapointed fanbase and everybody would boot up WC3 again and Valve knows it, would ruin the rep that they work so hard to achieve.
Well unless Gabe can balance the game, maintain servers, run internal testing, produce new content, schedule release dates, plan events and market the game all by himself, Valve is going to have running costs.


And I "can't speculate on their financial intentions?" Lolwut? You don't have to be a Nobel prize winner to know that Valve would like to make money off of it's investments. You might as well say we shouldn't speculate so hard over whether the sun will rise in the East today.
You're missing the point. Why would DotA1 be completely free to play aside from a copy of WC3, and DOTA2, the same EXACT same game have playing charges? It would devastate the fanbase and Valves rep alike. Why would they release it as free to play, promise it to continue to be free to play and end up putting a cover charge on it after the release when so many people already received it for free? Until something like that happens your argument doesn't hold.

So far there are no extra charges in sight and saying that is going to change is speculative, you have no evidence. If Valve offers Steam; a gigantic pc gaming service that requires 10X more maintenance than DOTA 2, or if they offer TF2 free to play for everybody than there is no reason why there should be financial obligations to play DOTA2, especially since it was promised to be f2p.
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Lorx Dec 21, 12
bluexy

I still just don't see a problem. If somebody plays LoL that casually, then they really shouldn't have much issue with waiting a week to play a new champion. After all, they really don't play much anyway. Holding off that long should be just kind of...eh, whatever, you know? If there's a specific release they really, really want to be a part of, then having the foresight to have a chunk of IP set aside instead of binge-buying every month will be a need either way. The benefit for them with the new system would be they have more time to passively gain IP. It's still income, whether they view it as income or not, if they play steadily, even just a couple games a week, that's weekly gains.

I don't even play enough to afford new champions on release, with or without the new pricing model. Takes me about four weeks to hit 6300. There's sometimes a champ that comes out that I really want, but that's what saving is for. Being able to manage my IP income. Whether I view it as income or not is completely irrelevant, as either way it's still the same results.

Guess we agree to disagree really, I just don't mind the new system. Yeah it's made for some amount of exclusivity, but frankly release weeks were a problem with how stale normal queues were anyway. Would I have preferred Riot monetizing some other form of vanity instead of relying on champ releases so much still? Yeah, but Champ releases is solid income for them, so I can at least understand the reasoning. Help alleviate the rampant over-use of release champs that makes queues stale, while still turning the profit they could probably use.




JacqueseVonRIP what OS do you have? Linux can...more or less play, I've heard good things about Wine's compatibility with LoL. I think macs are still in the dust though, unless that client got re-released by Riot.
Last edited by Lorx :: Dec 21, 12
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Skyexplorer Dec 21, 12
Lorx my friend only has a mac, but he downloaded a client that works, I believe wine is in the download. I can try and ask him where the download was JacqueseVonRIP if you have a mac.
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JacqueseVonRIP Dec 21, 12
Yes I have a mac. I don't mind downloading something as long as it's legit. I'm very untrusting of anything else.
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