League of Legends slowing champion release schedule, raising initial champion price to 7800 IP
Several pricing changes, including price drops
Riot Games eCommerce Director Hippalus is yet again burdened with the unfortunate task of announcing another price raise to League of Legends players. And of course it wouldn't be quite right unless it was done in an obtuse and slightly misleading manner. Long story short, Riot Games is slowing down the release schedule of champions from 2-3 weeks to 3-4 weeks and quite likely as a result new champion prices will be raised to 7800 for the first week of release.
There are several additional changes being made to try lessen the cost burden that players will soon have to bear for new champions. Here's a list of the changes being made:
- RP/IP Price Tiers Normalized
-
450 IP 260 RP 1350 IP 585 RP 3150 IP 790 RP 4800 IP 880 RP 6300 IP 975 RP 7800 IP (first week) 975 RP
-
- Champion Price Reductions - The seven oldest 6300 IP champions have been adjusted down to 4800 IP. These champions include: Ezreal, Vladimir, Renekton, Nocturne, Lee Sin, Brand and Vayne.
- Updated and Normalized Price Reduction Schedule
- Each time a new champion is released, an older 6300 champion will have its price reduced to 4800.
- For every third champion released (2-3 months) another champion with a lower-than-6300 price point will have its price dropped to the next tier.
- New champions will cost 7800 IP for the first week of release and then drop to the lower IP price of 6300 IP. RP price will not change.
I'll be straight forward, if this was just an honest and simple price increase for new champions I would be disappointed, but I'd understand. Riot is slowing the champion release schedule and they have to retain their profits. The RP price of new champions is not increasing, however, it is staying the same. As such, all Riot is doing is increasing the burden on free-to-play gamers if they want to acquire and play new champions, which I consider unfair.
Hippalus even goes on to say, clarifying some of the purpose behind the changes:
"Yeah we hope this makes first week champion ownership a little more exclusive and less frustrating."
Wait, so the price is being raised specifically to prevent more players from playing new champions? Excuse me while I bang my head against the wall. In my years playing League of Legends there is no event, beyond professional competitions, that gets players excited about playing than a new champion's release. Apparently Riot thinks that's a negative thing and really needs to be cut back on.
I suppose the argument is that this will persuade more players to pay real money instead of IP for champions at launch. I still can't agree, because I already think it's difficult for free-to-play players to keep up with the champion release schedule. Is it really okay to increase the burden on the players who are most excited for a champion's release? I hope Riot and Hippalus reconsider, just like they did with temporary ward skins.
League of Legends' pricing changes take effect immediately. Check out Hippalus' announcement for all the details.
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Also with longer times between releases, farming an additional 1000 IP shouldn't be an issue. At least for a dedicated player.
Like Blu said, if you really want a champion 1000 extra IP isn't going to hurt you if you're dedicated enough, or at least keep up with your first win of the day. I've have loads of IP now since I've bought all the runes and rune pages I need, so I buy the newest champions when they're released, anyways.
I'm honestly not sure this promotes using RP, and if it does, not very much so. Even still, good for Riot. Sonic Flash mentioned in another thread that Riot deserves his money despite being F2P, and I completely agree. I don't regret the couple of hundred I've spent on this game, it's definitely the game I've spent the most time on in the past 2+ years.
And at the same rate, people dodging queue because they wanna play a new champ doesn't exactly hurt you. It sets you back a few minutes, yea, but time shouldn't exactly be a bother when these matches last 20-60 minutes a pop. And I'm not sure about this since I've not yet done Ranked, but if a queue dodge happens, don't the dodgers lose like 10 elo? Hurts them more by not just playing.
I personally just play League leisurely, though. Save up some IP, buy a new champ, take em into bots to give em a decent try, then Intermediate if I feel comfortable with them. I only do 1 or 2 PVPs per sitting if I even feel like it. I like the new change because I'm really keen on trying out the variety Riot has to offer. IP and RP price drops are pretty awesome imo, even if there's gonna be one slight increase.
couldn't agree more with supporting a company that you love if it makes financial sense for them, not to mention that it's already an exceedingly generous f2p model.
article needed more insight and less indignant effrontery.
I guess I just put a lot of value in that feeling you get buying a champion on launch day... and it's already a pretty rare feeling. A lot of other good things coming with this update though and I suppose that's how compromise works.
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