Neoseeker : News : Steam Community Market enters beta, lets community buy and sell with real money
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GLaDOS Dec 12, 12
I'm not exactly sure what Team Fortress 2 has evolved into at this point.
Not complaining, though.
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Lorx Dec 12, 12
Interesting, able to sell off games/things I have in my inventory, instead of needing trade material? I can see myself using this.

quote GLaDOS
I'm not exactly sure what Team Fortress 2 has evolved into at this point.
Not complaining, though.
Hat simulator.
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GLaDOS Dec 12, 12
quote Lorx
Interesting, able to sell off games/things I have in my inventory, instead of needing trade material? I can see myself using this.

quote GLaDOS
I'm not exactly sure what Team Fortress 2 has evolved into at this point.
Not complaining, though.
Hat simulator.
That's true. But in an interesting mutation for a game, it's turned from a packaged sequel to an old mod, to an F2P, a common name among PC gamers, a series of videos etc, an economy.

But most importantly, it added hats to a previously hatless age of first-person shooting.
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Insanity Prevails Dec 12, 12
It's pretty much Valve realising that people were practically doing this already and offering a more straightforward option in exchange for a cut in the proceeds. Interesting to see them officially branch out into this.
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Night Surgeon Dec 12, 12
quote Insanity Prevails
It's pretty much Valve realising that people were practically doing this already and offering a more straightforward option in exchange for a cut in the proceeds. Interesting to see them officially branch out into this.
Pretty much.
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Lorx Dec 12, 12
Perhaps I'm just thinking wishfully, but I'd like to think it's more because they saw the opportunity with players trying to use the system for it, and wanted to implement an actual system for those players. Players > Profit motivation, rather than the other way around.

Suppose it doesn't really make a difference in the end though.
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harbin Dec 12, 12
Bit mixed about this, especially since it could lead to the best items being available only for those who pay for them.

Granted it would probably be Valve trying to combat bots that sell items anyway, so they have more control over how stuff works so I suppose it would also be to control the economy and enforce more protection from players getting ripped off, although I'm sure Valve will also take a small commission since quite a lot of companies do when they operate things like this.
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Lorx Dec 12, 12
quote harbin
Bit mixed about this, especially since it could lead to the best items being available only for those who pay for them.
Doesn't the shop already have every item anyway, you just can't pick out different "rarities" (vintage or whatever)? I don't play TF2 enough to know if that's wholly true or not.
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harbin Dec 12, 12
quote Lorx
quote harbin
Bit mixed about this, especially since it could lead to the best items being available only for those who pay for them.
Doesn't the shop already have every item anyway, you just can't pick out different "rarities" (vintage or whatever)? I don't play TF2 enough to know if that's wholly true or not.
Well TBH I haven't played TF2 for awhile anyway so I'm not quite sure if anything has changed since then.
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Lorx Dec 12, 12
iirc the setup was (is?):
  • Vintage rarity is old, not available in shops or drops
  • Genuine rarity is stuff from events/game release freebies
  • Shop has every item in the game, but only at "normal" rarity
  • Any other rarity is drop/crate only
Rarity having nothing to do with power, just straight up vanity. So, pretty much whatever.

Wow, look at dem prices, three pennies for a key right now. They're what, $2.50 normally?
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Megamaster37 Dec 12, 12
quote Lorx
Wow, look at dem prices, three pennies for a key right now. They're what, $2.50 normally?
Site says $1.72 now, must've updated. I think thats actually higher than people where buying them for on paypal before they started this.

And an addition to your comment on 'rarity', the hats you see going for real money are normally of Unusual quality, which can have prices ranging from $10 to $200+ based on hat and effect, and Buds, which are currently hovering around $32 each.
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Lorx Dec 12, 12
This is very relevant;



quote Megamaster37
quote Lorx
Wow, look at dem prices, three pennies for a key right now. They're what, $2.50 normally?
Site says $1.72 now, must've updated. I think thats actually higher than people where buying them for on paypal before they started this.

And an addition to your comment on 'rarity', the hats you see going for real money are normally of Unusual quality, which can have prices ranging from $10 to $200+ based on hat and effect, and Buds, which are currently hovering around $32 each.
So yeah, vanity. Nothing to worry about unless somebody here is like, an investor of hats and assorted hat related goods.
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BlackLabel Dec 12, 12
quote GLaDOS
I'm not exactly sure what Team Fortress 2 has evolved into at this point.
Not complaining, though.
I really think at this point Team Fortress is a vehicle for Valve's social experiments. They introduced hats to observe how obsessive certain players got about having them all. They introduced loot drops while allowing players to buy items and keys to unlock chests, to see if players truly would. Now they are seeing if players will actually buy something another player found in a game with real money. Granted they could have just observed Diablo 3 for this one, but I guess it's easier to observe the raw sales figures when it's happening in your game.
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S-I-E Dec 13, 12
ah, finally a useful way to get rid of all those crates.
i'll just put them out of the inventory and straight onto the market for a cent or two and let that place do the rest.

who cares if i just got 5 cents per year for it.
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