Skyrim Requiem mod overhauls difficulty, puts hair on your chest
Sean Ridgeley - Wednesday, December 12, 2012 7:51am (PST)
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This is gonna hurt
If you loved the JSawyer Fallout: New Vegas mod, BOY DO I HAVE AN OFFER FOR YOU! A new mod for Skyrim, known as "Reqiuem", is getting some buzz for its oldschool approach to RPG difficulty. To put it another way, it makes vanilla Skyrim look like My Little Pony: Rainbow Starlight Adventure (or whatever the hell).
So, if you're man enough for nerfed sneaking, slow travel, brutally punishing combat, and other exhausting mechanics, hit the source to download and install. If you're looking for an overhaul that doesn't make you hate yourself, consider Skyrim Redone.
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The problem with the highest difficulty in skyrim to me mostly, is if I use my mastered skills its to easy, but if you use novice skills they are to weak.. Its just horrible balance, it's not like you can use a whole mess of strategy/tactics.
what is the point i making your character overpowered only to increase the difficulty of the game to challenge yourself?
it is probably just better to play a vanilla game with the default difficulty levels.
i know it's irrational, but i don't know why we overpower our characters and then try to increase difficulty.
Having Health regen makes potions useless; they were fine when they were used to heal sort of "post dungeon", rather than instant health; so, go through dungeon, try to survive, then if successful, pop a Heal over time potion.
This isn't just a case of say 1 minute to heal 100 hp, but 1-2 hours in game time, to heal the same; the kicker is that natural health regen is slowed to essentially nothing.
To be honest, that does favour Stealth Gameplay though, but I am sure increasing the effectiveness of armour goes a long way towards.
What are you bipolar?
Anyway I never said I didn't like games like that, in point of fact, many games like those are my favorite games and include many that are considered 'Nintendo Hard' but surely I am not not as hardcore as you! Oh no! but wait apparently vanilla Skyrim is hard enough for you what with all those 2-handers one shotting you, so you have all the room to talk don't you lol. Anyway thanks for adding absolutely nothing to the discussion whatsoever other than trying to make others mad.
Potions are ridiculously broken. They could have at least made it so that the game doesn't freeze when you're in your inventory, or so that they take time to take effect. I personally only heal via a healing spell, since at least you can't spam that forever, and you can't freeze gameplay while you're doing it.
With the maximum 85% magicka resistance you can just stand there and laugh off the attacks of most Dragons and Mages, even on master difficulty. Even moreso if you also have 85% elemental resistance on top of that, or 100% magicka resistance via magicka absorption (which isn't capped.)
Skyrim just needs better leveling and it'll be alright IMO. It's hard as hell at very low levels on master difficulty but due to you usually gaining much more from leveling than NPCs/creatures and everyone capping out way earlier than you do it becomes pitifully easy after a bit. By level 81 the only things that could be threats to you are Draugr Deathlord archers and dual wielding Forsworn Briarhearts if you don't keep your distance.
It's silly as hell that, while you can get 80 perks (excluding bonus ones from quests/blessings,) almost nobody besides Bandits and Forsworn gets any perks whatsoever as they level up.
http://i.imgur.com/MAkmt.gif
I hope this difficulty mode does not include being one shotted by a 2h hammer, in skyrim it's ridiculous.
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