DmC... okay I'm just going to call it Devil May Cry, because saying DmC makes me feel kinda gross. Devil May Cry has always been a combat focused series, with its fast-paced third-person combinations of sword slashes and gunfire. However, it has been a while since that sort of gameplay really went around, and it's a safe assumption most of us gamers are pretty rusty. Luckily Capcom Unity has our back here, releasing a combat overview for the January title.
A lot of Devil May Cry's new combat focus revolves around swapping between Devil and Angel powers, each with their own subset of weapons. These weapons can then be switched to at any given moment. From there it's all about extending juggles and chaining skills without dropping the combination. Franchise fans should be happy to know the new combat system is still heavily reliant on timing and positioning, and the upcoming game should have more tools than ever to help players perform.
Really though, the art of Devil May Cry's combat only has so much weight when described in text -- it needs to be seen to truly be appreciated. I can say weapons can be switched extremely fast, but that doesn't really show how weapons seem to jump in and out of Dante's hands without notice. There's a lot of anger associated with this game and the changes it's making, but to me it's inarguable how visually striking the combat of Devil May Cry is.
DmC: Devil May Cry is scheduled for release January 15 for the Xbox 360 and PlayStation 3, with a PC version in the works. If you're skeptical about the game, make sure to check out the demo that's currently available on Xbox LIVE and PSN (it's way fun).