Neoseeker : News : An industry indignant reminds us of the value and purpose behind the Humble Bundle
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nipsen Nov 30, 12
"This situation, however, is a rare opportunity for both sides."

You know what, I agree. It's a great opportunity for the Humble Bundle to remove itself from it's icky, non-corporate idealist silliness.

And at the same time it's an opportunity for THQ to get rid of it's image of being a corporate tank.

It's an arranged marriage made in Heaven!
Staff
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bluexy Nov 30, 12
I think a lot of people skipped reading my article just to join in the discussion. That's okay, but I'd like to make at least one of my points clear.

No one disagrees that THQ was, at least at one point in time, that big money-eating publisher that everyone loves to hate.

No one disagrees that the values of Humble Indie Bundle are extremely important. Platform-agnosticism and no DRM are hugely important and 100% worth fighting for.

This situation, however, is a rare opportunity for both sides. It took THQ coming to the brink, but both parties managed to climb out of their trenches and work towards something better -- they compromised. Because this indie vs. AAA cold war isn't about proving one side right and one side wrong, it's about making a better environment for game development as a whole. So THQ is selling their games for nothing and helping support charity, and Humble Bundle put a core tenet to the side in order to show they're willing to work with the enemy. It's just a step and it's a rough one at that, but it's the only way progress works.
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VeGiTAX2 Nov 30, 12
The industry as a whole is full of awkward business moves, Kuchera wanted to rage out about using the Humble Bundle but had no issues with his own employers (Penny Arcade) using Kickstarter as a way to go ad-free for a year because in many respects their reasoning was blatantly "we couldn't be arsed" to spend the time to oversee ad management. Later they sprinkled in items to try and butter up the situation but it still holds true, everyone makes odd experimental decisions that will make waves.

Did THQ compromise the integrity of the Humble Bundle and taint it for future generations to come to the point where no one will ever use it again? $2,295,423.99 and 403,547 purchases say probably not. There are always exceptions and cases that prove otherwise, PA didn't ruin Kickstarter either, it's just something that people may or may not have disagreed with but let pass anyway. It's one thing for those guys to have an opinion but it's shameful when they blatantly exclude their own situations where such exemptions have been beneficial to their own existence or to hold a double standard about who gets a pass in those scenarios.
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clint Nov 30, 12
its simple for me, over the years I have owned many THQ games. they wren't ever realy groundbreaking or tripple A, but they were decent. and then I got Darksiders 2 and it was great. I want THQ to survive as a company and continue to make good games. it seems to me that if the company is reaching out through the humble bundle when they are doing so poorly and even offered up some realy decent games, I dont see the problem with suporting them.
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bbb7002004 Nov 30, 12
Oh okay, I understand. People are upset that a big publisher is taking ques from the indie market and trying new business models outside of the typical big publisher/retailer $60 game, while also helping charity.

...

Wait a second, isn't that what we WANT? Isn't it a good thing for big publishers to try new models, especially when they give the consumers more power and choice?

Nope, don't want to support those evil rich people. Pay no mind to the hundreds to thousands of employees of THQ that are in real danger of loosing their jobs, nope, since there's some big name attached to them they don't deserve to get money.
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Cain_Kousei_69 Nov 30, 12
Any and all complaints about this are ignorant. Humble Bundle is made for Charity. Put great games up for sale = people buy = charity profit. Nuff said.

(Steam is great and Metro is fantastic, I can't see how anyone can complain about this!)
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oni_hero Nov 30, 12
There are a few comments here that reak of "indie for the indie! Down with big brother!" So I will avoid calling them out on that, garbage.

What surprises me is that people are acting like THQ are exploiting the Humble Bundle name. How? How are they exploiting it? They are selling 6 of their top games in a pay what you want model, with a seventh if you beat the average price, and you can literally hand NOTHING to THQ themselves. Now I could see getting pissed if the money all went straight to THQ, but it doesn't! Get off your *bleep*ing Hybrid Horses and stop shoving your head up your own ass. THQ has done a LOT of wrong when it comes to game design and the industry in general, but this isn't some ploy to grab money (Directly, good will can carry new franchises) this is simply THQ giving you the option to experience good games at any price and donate to charity at the same time.

Sorry, it annoys me when people act as if DRM and Exclusiveness are the end of the *bleep*ing world. By attaching the THQ brand to the slightly less, but still pretty well known Humble Bundle, this and future Bundles will more likely then not bring in a much larger amount of donations.

But shame on them for wanting to increase sales and get even more money for charity and great gaming bundles! Selling out to "The Man" like this, tsk tsk.
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nipsen Nov 30, 12
The thing is that THQ as a publisher has made a lot of decisions themselves that make the games-industry so hated. And the Humble Indie Bundle was there, at least until now, to promote work that wouldn't support that model.

So whatever your opinions on how sad it is that THQ is struggling, they're still very much part of the industry that hollows itself out. And I want no part of "saving" it. Humbly, I didn't think Rosen wanted to either, and had enough conviction to avoid something like this.
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harbin Nov 30, 12
I see pay-what-you want quite often, but does it actually work? I know there are people out there who will probably pay the full price because they want the game and generally think they are doing a good thing by paying the full price (although alot of the price often goes to the publishers who are charged with marketing the game and not the developers who actually make the game.

Then there are people who see an opportunity to exploit it and will set the price to $1, since that is the minimum required to get the game.

quote ...kek
Praetorian_Lord bbb7002004
Let's build an analogy.

It is the year 1993 and South Africa is still in the midst of apartheid. Large corporations buy fruit from there and sell them cheap here in the western world. They are large and ripe.

But one fateful day, a small shop opens up and say they will sell you fruit from India. Although the fruit is smaller, you get to make a statement to not support apartheid. They get insanely popular and everyone likes them. They're championing a cause; fighting the good fight.

...until some time later when they start offering apartheid fruit.

Of course we feel betrayed.
I'm not quite sure how your analogy works here. Your saying THQ is in apartheid because people are exploiting the cheap price? Or are you saying that people will starve because they're exploiting game developers.
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Praetorian_Lord Nov 30, 12
quote ...kek
Praetorian_Lord bbb7002004
Let's build an analogy.

It is the year 1993 and South Africa is still in the midst of apartheid. Large corporations buy fruit from there and sell them cheap here in the western world. They are large and ripe.

But one fateful day, a small shop opens up and say they will sell you fruit from India. Although the fruit is smaller, you get to make a statement to not support apartheid. They get insanely popular and everyone likes them. They're championing a cause; fighting the good fight.

...until some time later when they start offering apartheid fruit.

Of course we feel betrayed.
Only on the internet would video game releases draw comparisons with apartheid.

What 'good fight' has been betrayed here exactly? Is it because Linux/Mac/DRM has been violated in a way that's beyond Humble Bundle's control, or because THQ is seen as too big a company? If you feel betrayed, don't buy it, or move the charity slider up to 100%?
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LloydToS Nov 30, 12
Considering THQ has made some great games and is in trouble I think that this giving them a better chance to recover is good. Perhaps they could have exposed it differently than call it a humble bundle but I personally wouldn't want to see them crumble.
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...kek Nov 30, 12
Praetorian_Lord bbb7002004
Let's build an analogy.

It is the year 1993 and South Africa is still in the midst of apartheid. Large corporations buy fruit from there and sell them cheap here in the western world. They are large and ripe.

But one fateful day, a small shop opens up and say they will sell you fruit from India. Although the fruit is smaller, you get to make a statement to not support apartheid. They get insanely popular and everyone likes them. They're championing a cause; fighting the good fight.

...until some time later when they start offering apartheid fruit.

Of course we feel betrayed.
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Aulis Vaara Nov 30, 12
It feels like just another case of a major company abusing a small business name. And that's unfortunate.

I understand they can't make their games available for Linux, doing so would cost a ton of money THQ apparently doesn't have at the moment. Stripping the DRM may be in the same problem. It's a shame that they have to make money this way, in the first place.

Ultimately it's not a terrible thing what they did, though, but I can see why some people dislike it.
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Lorx Nov 29, 12
I think some people are mad because it's not as...open as it tends to be, but blue's right, the core idea of helping shed light on some current games, to help developers who will need aid to make more stuff in the future, is there. That's the important part in my opinion. If it's not available on mac/linux this time around, that sucks for those users I guess, but it's not as though they lost anything out of this anyway.
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