Neoseeker : News : Mistakes BioWare needs to fix for Dragon Age 3: Inquisition
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Xeros the Slayer Aug 31, 13
quote Duncan Idaho
I am prepared to be voted down and flamed, but i prefer DA II over origins, i have played my fair share of JRPG's and indie games and i can say with confidence Origins has a number of flaws, nameley the lack of a comprehensive map i played with the game for a couple of days and i couldnt find a "map" button so to speak, making me more confused as to where to go since i dint had like in zelda or Tales a world map to check where i am and what is close to me, or like avalon code where the map slowly filled itself when you went trough it, i got stuck and tired on the whole mission of the grey wardens, i hear praise left and right about it but i just felt origins to be bland, DA II was more to my liking due that you could forge your character personality and such.

For Anders, he is clearly an unstable person and after taking in a spirit that got a boost on his hatred he turned the justice onto vengance, which probably made him have a nasty unbalance, it doesnt justifies that you cant prevent the whole issue, anders starts acting suspicious and you have no way of impeding the great *bleep*ing mess of kirkwall, orsino and meredith fly of the rails and only make the situation worse.

Other thing i disliked about DA II was it's combat system, it dint matter what you did you would never could wipe with ease your enemies you only could take small chunks out of their life (even with some sets of the warrior that were suposed to deal massive DPS it was meh) which in turn made things like soloing the game less fun ( which i did despite everything and i had to do some real effort) and the repetitive dungeon.
I... actually agree with you on some of those points. And I'm willing to add a few more of my own, I liked that they proved with this that they could make a series about a world and not a single person in the modern market. I liked a smaller scale plot, not every fantasy rpg needs to be "An ancient evil has awakened, you have joined a secret society built to stop it."

I also liked 2's take on the dialogue wheel, it was substantially better than Mass Effect's niceguy, neutral, douchebag wheel. The honorable and forceful dialogue options had a lot in common with the niceguy and douchebag options but it had something like ten inclinations instead of three. And what's more, your favored choice also flavored your party banter and combat lines, that is a small but wonderful touch that is so much better than generic lines given outside of the morality wheel that give the character more depth. Or at least more potential for it.

It also gave a new option that was sorely needed in ME, being able to use your companions' capabilities and status. Is your Hawke a smooth talking roguish sort? No? Well then why not ask Varrick to talk down a potentially hostile situation you'd rather avoid? Got some mages who are wary of your intentions? Show they have your sympathy and support by bringing Bethany or Anders to the front and talking to them. You know, because you're a party and these guys shouldn't just sit back to only praise or condemn your actions while you are the sole member of a discussion.

Now, this doesn't have the sheer amount of choice that an unspoken dialogue list can give you, but it's a step towards it while still giving people who do like the voiced dialogue something more.

The game's not without its problems but I can't help but feel it gets more hate than it deserves simply because the devs dared to not make another clone of Baldur's Gate or Neverwinter Nights.
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skeev Aug 31, 13
Might be kind of late to share my thoughts here, but i felt the need for it.

Seeing that no one praised the magical xilophone music of the wounded coast, the very mystic loading screens and the gritty theme of the whole city Kirkwall, im quite surprised, nobody interested in these mood-defining settings?
Ive never been so fond of areas in DA:O, as i was for the Wounded coast and Sundermount. They were totally like, came out from those really old 70's 80's fantasy settings!

Of course the story was linear, the maps were few and the choices been watered down, but the feel of the dark fantasy setting just became stronger in this game, as if DA series finally claimed a style for their own.
Which i hope they continue, with newly added elements.

Not sure if you guys played the Neverwinter series by the same company, but DA:O felt more like a really bad clone of that franchise to me.

Not to mention the combat system in DA:O was completely uninteresting, while in DA2 i could create whatever combination i wanted, be it an indomitable-voodoo mage or an offensive one-hander warrior.
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Asyilem Mar 14, 13
Lazy writing is the only thing that really gets to me. Same in DAII. The plot seemed kind of childish to me. But that's mostly Ander's fault.
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DedValve Dec 23, 12
There where a lot of things beyond the ending that was wrong with Mass Effect 3, and yes it was planned from the start as a trilogy, doesn't change the fact that the 3rd game was still forced and rushed for the sake of making EA more money.

From a broken quest log that doesn't track your quest to broken sidequests that require you to eavesdrop and are all, ALL just go to this system and press Y button to scan then bring them back. The auto dialogue and lack of control of Shepard for the first time, from lazy writing and asspulls (first 5 seconds of the game ZOMFG PROTHEAN CATALYST WILL SOLVE ALL OUR PROBLEMS YAY!) or that Cerberus went from a paramilitary organization to a near omnipresent group that is everywhere and has millions of followers and brainwashed people with credits that make the shadow broker feel second class.

The list goes on and on and on. ME3 was not an enjoyable experience, I was pulled by the story, I despised the extremely linear mission and even before the ending debacle during the game I kept saying to myself "let me just pull through one more mission to see what happens next in the story". The story was severely dumbed down and I laugh at anyone that thinks it's any less of a pure action shooter that strips you from all your choices makes stupid plot decisions for you and essentially removes the best thing about Mass Effect and EAware in general which was freedom of choice and the consequences that followed.

Of course your entitled to your opinion but the glaring bugs, broken quests, lazy writing and abysmal ending all speak for itself. This game was forced. Biggest letdown of the year imo and for many others as well.
0 thumbs!
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BluePhoenix Dec 23, 12
quote Ded Valve
Bluephoenix Just because the ME series was a planned trilogy doesn't mean that it was planned back to back to back. Bioware has a history of dabbling in many other games before picking back the trilogy and multiplayer didn't ruin the ending or the game since the game is flawed on a most basic level.

Your point on them not being back to back to back? That doesnt change the fact they were going to make a trilogy at some point. I hardly feel that they were forced into it at all really.

I dont even think Mass Effect 3 was a bad game. It gets far too much hate really, yes the ending sucked but overall the game was rather good i thought.
-1 thumbs!
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Duncan Idaho Dec 23, 12
quote Ded Valve
*hands over flame retardant shield*

Your gonna need this.
Thanks, no protection is sufficient when dealing with fanboys
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DedValve Dec 23, 12
quote Duncan Idaho
I am prepared to be voted down and flamed, but i prefer DA II over origins, i have played my fair share of JRPG's and indie games and i can say with confidence Origins has a number of flaws, nameley the lack of a comprehensive map i played with the game for a couple of days and i couldnt find a "map" button so to speak, making me more confused as to where to go since i dint had like in zelda or Tales a world map to check where i am and what is close to me, or like avalon code where the map slowly filled itself when you went trough it, i got stuck and tired on the whole mission of the grey wardens, i hear praise left and right about it but i just felt origins to be bland, DA II was more to my liking due that you could forge your character personality and such.

For Anders, he is clearly an unstable person and after taking in a spirit that got a boost on his hatred he turned the justice onto vengance, which probably made him have a nasty unbalance, it doesnt justifies that you cant prevent the whole issue, anders starts acting suspicious and you have no way of impeding the great *bleep*ing mess of kirkwall, orsino and meredith fly of the rails and only make the situation worse.

Other thing i disliked about DA II was it's combat system, it dint matter what you did you would never could wipe with ease your enemies you only could take small chunks out of their life (even with some sets of the warrior that were suposed to deal massive DPS it was meh) which in turn made things like soloing the game less fun ( which i did despite everything and i had to do some real effort) and the repetitive dungeon.
*hands over flame retardant shield*

Your gonna need this.
-1 thumbs!
^
Duncan Idaho Dec 23, 12
I am prepared to be voted down and flamed, but i prefer DA II over origins, i have played my fair share of JRPG's and indie games and i can say with confidence Origins has a number of flaws, nameley the lack of a comprehensive map i played with the game for a couple of days and i couldnt find a "map" button so to speak, making me more confused as to where to go since i dint had like in zelda or Tales a world map to check where i am and what is close to me, or like avalon code where the map slowly filled itself when you went trough it, i got stuck and tired on the whole mission of the grey wardens, i hear praise left and right about it but i just felt origins to be bland, DA II was more to my liking due that you could forge your character personality and such.

For Anders, he is clearly an unstable person and after taking in a spirit that got a boost on his hatred he turned the justice onto vengance, which probably made him have a nasty unbalance, it doesnt justifies that you cant prevent the whole issue, anders starts acting suspicious and you have no way of impeding the great *bleep*ing mess of kirkwall, orsino and meredith fly of the rails and only make the situation worse.

Other thing i disliked about DA II was it's combat system, it dint matter what you did you would never could wipe with ease your enemies you only could take small chunks out of their life (even with some sets of the warrior that were suposed to deal massive DPS it was meh) which in turn made things like soloing the game less fun ( which i did despite everything and i had to do some real effort) and the repetitive dungeon.
0 thumbs!
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DedValve Dec 23, 12
Bluephoenix Just because the ME series was a planned trilogy doesn't mean that it was planned back to back to back. Bioware has a history of dabbling in many other games before picking back the trilogy and multiplayer didn't ruin the ending or the game since the game is flawed on a most basic level. EA had more of a hand than just mp mode, such as Javik.

I would have gladly waited for them to want to make a game then for them to rush it out for the sake of pleasing EA's quarterly report then intentionally destroying the ending just to be controversial.
0 thumbs!
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BluePhoenix Dec 23, 12
quote Ded Valve
Somebody on neogaf seemed to nailed it on the head, ME3 and DA2 just screamed "lets make this game because we might as well" rather than make it because the devs wanted to make it and I see it here again with putting fan service above all else.

That's abit iffy though, Mass effect was a planned trilogy from the start, so the dev's arent so bad in that respect in fact the only way i can think EA had a hand in ruining any part of Mass Effect 3 was their obvious role in making a really shitty multiplayer mode.

I think for Dragon Age III to be good it should be alot more like Origins than 2. 2 just felt like a hollow game to me, i enjoyed the characters but the storyline just seemed off to me.
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Lyonnais Dec 15, 12
quote deeley21
quote UMJM13
Most of the characters aren't bisexual, they're whatever preference of the main character is. There is a difference, and if you have to play through twice to be able to claim a character is bisexual, then they aren't.
Ok... my female hawke has a casual one-night stand with isabella, but then goes on to pursue a romance with anders. Isabella in turn strikes up a sexual relationship with fenris... making isabella bisexual, all in one playthrough. Or failing that, lets say a female hawke actually romances isabella.... isabella will still want sex with zevran if the oppurtunity is there. Once again, clearly bisexual.

Example 2: My male hawke develops a deep emotional relationship with fenris, i may not sleep with him but he is very obviously attracted to the male hawke. Hawke however is more interested in merril... fenris & isabella strike up their casual relationship again, very clearly bisexual.
You're talking about Isabela here. She would bed greased nugs if she got the chance (think rumours in Witch Hunt ).

Also pretty sure that if the warden doesn't bed/get involved with either Fenris or Isabella they get together no matter what.
0 thumbs!
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deeley21 Dec 15, 12
quote UMJM13
Most of the characters aren't bisexual, they're whatever preference of the main character is. There is a difference, and if you have to play through twice to be able to claim a character is bisexual, then they aren't.
Ok... my female hawke has a casual one-night stand with isabella, but then goes on to pursue a romance with anders. Isabella in turn strikes up a sexual relationship with fenris... making isabella bisexual, all in one playthrough. Or failing that, lets say a female hawke actually romances isabella.... isabella will still want sex with zevran if the oppurtunity is there. Once again, clearly bisexual.

Example 2: My male hawke develops a deep emotional relationship with fenris, i may not sleep with him but he is very obviously attracted to the male hawke. Hawke however is more interested in merril... fenris & isabella strike up their casual relationship again, very clearly bisexual.
0 thumbs!
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Pox Dec 4, 12
The list of mistakes EAWare made will take too long to list. "We dumb things down!" is a new motto of "new" BioWare. So if you prefer RPG over arcade slashers then better wait fro Project Eternity.
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emlit Dec 4, 12
Good summary of many of the arguments made on the BW boards. Pay attention BW!
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