Neoseeker : News : Mistakes BioWare needs to fix for Dragon Age 3: Inquisition
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DedValve Dec 4, 12
" Now all eyes are on BioWare."

Actually thats not Bioware, that's EA. EA is a parasite that absorbs other smaller, more beloved and innovative companies to the point where it's impossible to differentiate between them. Bioware is sadly another victim. So remember, that's no longer Bioware just another EA subsidiary.

After Axe 's review on Origins I'm definitely going to give the game a try (totally forgot all about it but thanks to this I've been meaning to pick it up). It having gameplay similar to Knights of the old republic is a bonus (even though I'd kill for Kotor 3).
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Wariyaka Dec 4, 12
Very nice article, she nails most issues here.
I'd ad some on the new gameplay but in a way those not all that relevant to the argument at hand.
Bioware need give more control of events back to the player and away from their twist and "wow" seeking writers cause they not been making as go "WOW" anymore just "WTF??"
The stories have lately ended up feeling very forced and out of player control. It have no longer been your story to form just their story follow. You just end up with the same fights and conclusion regardless what you do and where whatever difference you have made is just in the minor details not in the main plot.

My personal most hated issue in DA2 being Meredith and


@ Ded Valve
Yeah think it's "Bioware Group" within EA now which includes some more studios than the original Bioware one.
Also an interesting circumstance, both remaining co-founders of original Bioware, Ray Muzyka and Greg Zeschuk ,announced that they will retire the day after DA3 was announced
What is now "Bioware" have basically nothing left of what it once was which is a part is why I'll remain firmly in the "wait and see" stance regarding new "Bioware" games.
Last edited by Wariyaka :: Dec 4, 12
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DedValve Dec 4, 12
Somebody on neogaf seemed to nailed it on the head, ME3 and DA2 just screamed "lets make this game because we might as well" rather than make it because the devs wanted to make it and I see it here again with putting fan service above all else. That's not to say fan service is bad but if you as a developer does not feel interested in making another game, even if it's for the time being but make it anyways just to get it out there all your doing is making a subpar product that nobody wants.
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Axe Dec 4, 12
I get the feeling the story and immersion is gong to completely bomb, considering the ending for DA2. Also, considering Mass Effect 3(especially its rather well-known ending), the Extended Cut, and Leviathan, I'm not sure we should be trusting Bioware with their own IPs anymore.
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Wariyaka Dec 4, 12
@ Axe
Lol yeah most Extended Cut did was to cement some lopeholes further and ad a few new ones.
Leviathan made me just angry, mostly because it could have given almost everything to everyone had its concepts been included from scratch and implemented correctly...
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LloydToS Dec 4, 12
Just going to add this here Ded Valve Origins is one of the best RPG's I've played, really recommend it.
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Wariyaka Dec 4, 12
Ah yeah I agree there DA:O is really great.
Kind of part of what is the problem here Both DA:O and ME1 starting out so nice...
After I finished the last DA:O DLC (also the very final chapter of the story) I replayed the whole game and expansions from scratch just to get one character to a very specific end scene. Not often one do that for a game one already have 100% and platinum on
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Asyilem Dec 4, 12
I definitely agree on needing more variety on levels. I don't want to see the same cave over and over again. Actually, I agree with the whole on this. Characters should not change preference/ personality-wise just because you play a mage or pick a gender (you know, unless you save their life or something and it brings on a realization to their character, one of those big story moments in a person's life). The game would actually be more interesting that way. It'd be a different way to experience a character's reaction to you with every protagonist you make. Don't know if I explained that well enough but oh well. As for story, stop this madness, "BioWare".
I use to love you.
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Keefah Dec 4, 12
I do agree with a lot of what's being said here apart from the "But I did everything right!".

After playing The Walking Dead games I realized that sometimes, if the story calls for it a character might need to die, or an event might need to happen a certain way regardless of the player's input. I think that some games, especially Bioware's game give the player FAR to much control over that happens in the story.

Anthony Burch I think sums up what I'm trying to say a lot better than I could over here:
http://www.destructoid.com/rev-rant-the-wrex-paradox-161493.phtml
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Wariyaka Dec 4, 12
@ Keefah
I think it depends how these events are implemented in the game. There is a different thing between events that is part of the story that your character can reasonably have little power over and things that you feel you should have (had) power over.
"Bioware" may in DA2 have let you create and play a character in a way that just don't fit into the story they want to tell.
Then is the problem to be addressed your freedom of character or their story?
I don't think many RPG gamers like to see restrictions as to what their character can do or be just so they better fit the story at hand, I think they want more diverse and adoptive stories, I sure do
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MissingScore Dec 4, 12
One thing I think Bioware could do regarding the player affecting the story in future DA games(this applies to ME as well) is have truly branching story lines. What I mean by this is rather than the choices you make giving the story different flavours and allowing you to experience the same story events from different perspectives, they could make your choices actually take the story in completely different directions and experience events and areas unique to certain choices made.

Has anyone ever made a game in this way? You could have your choices actually result in the game ending in a completely different area, with a completely different final boss, with a completely different conclusion.

Personally I see this kind of story freedom being the next logical step in RPG's that allow your actions to influence the story.
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SpartanNinja Dec 4, 12
quote Wariyaka
Also an interesting circumstance, both remaining co-founders of original Bioware, Ray Muzyka and Greg Zeschuk ,announced that they will retire the day after DA3 was announced
What is now "Bioware" have basically nothing left of what it once was which is a part is why I'll remain firmly in the "wait and see" stance regarding new "Bioware" games.
What about the designers, programmers, testers, etc. ? Everyone seems to forget that they actually do the work, the founders usually just direct and pay... They come up with a concept. But who does that? The director tells the designers to come up with something, then tells the programmers the way he wants it to play and they develop a gameplay system and work from their changing it as needed. etc. etc.

Point being if anyone is to blame for storyline issues its the writers and then the directors for letting it slide. The guys who developed ME1 also developed ME2 and ME3 (mostly anyway), same with DAO and DA2. Now People are quick to blame EA and they are right in a way but it still comes down to the directors. Them leaving may or may not be a good thing depending on how you look at it.
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UMJM13 Dec 4, 12
Most of the characters aren't bisexual, they're whatever preference of the main character is. There is a difference, and if you have to play through twice to be able to claim a character is bisexual, then they aren't.
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Wariyaka Dec 4, 12
@ SpartanNinja
You are correct that many to are too quick to blame EA, the main fault is still at "Bioware" for developing disappointing games imo.
My earlier point was that most key people from Biowares earlier days have left the company so it don't spell that well for the future imo.
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