Neoseeker : News : Nintendo Network IDs are locked to one Wii U console
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ims2golfer Nov 22, 12
quote Drogo Baggins
that the Wii U can't even do,

Where did you find this? The Wii-U doesn't do it, but it can.
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Drogo Baggins Nov 22, 12
quote Duncan Idaho
iirc the microsoft online service was buggy as hell when it started, and the PS3 only recently allows you to store saves on a cloud service.
We aren't talking about save files though. We're talking about being able to log in to your account from another console, something Sony has always allowed, again, unless I'm mistaken. I've only ever done it a few times and it was long after launch, so maybe I'm wrong.

I don't really know anything about the 360's online service. I've only had Live a few months here and there, whenever I've picked them up for free from a game or something. So I can't really comment on what it was like at launch, tbh.
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Duncan Idaho Nov 22, 12
quote Drogo Baggins
Well, the Xbox 360 and PS3 have been doing something for years that the Wii U can't even do, and they had this feature at launch unless I'm mistaken. At least they've got that going for them.
iirc the microsoft online service was buggy as hell when it started, and the PS3 only recently allows you to store saves on a cloud service.

BTW do i need to remind people of what happened when sony PSN was down for a few months?, i am sure in less than a month people will be getting new features, just yersteday amazon vid became avaible to wiiu folks
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Drogo Baggins Nov 22, 12
quote Duncan Idaho
the thing bud, that nintendo unlike sony and microsoft try to relase working content, not half assed content then it comes the patch.
Well, the Xbox 360 and PS3 have been doing something for years that the Wii U can't even do, and they had this feature at launch unless I'm mistaken. At least they've got that going for them.

Also, it's hilarious to even call it a "feature". It should be expected.

I'm not outraged, but this is pretty lame. I already only had two minor reasons for wanting a Wii U (Bayonetta 2 and Scribblenauts Unlimited). This really doesn't help their case with me.
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Thrawn Nov 21, 12
Boy this does seem a little strange. Why couldn't they just allow you a password or something that can allow you log in with any system.

It's not going to be an issue for me though so I'm not to concerned personally.
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ims2golfer Nov 21, 12
quote CarRamrod
The smartest solution Nintendo would have used would have been to force people to create a Club Nintendo account, like Google does with GMail on Android, and use that for their Nintendo Network ID. Club Nintendo is already in place and can be accessed on any internet enabled device. So to implement that onto Wii U and their online network by adding the robust features of friend lists and the likes would have been a very smart thing. That's my opinion at least.
I agree they should have done something with Club Nintendo being the base for things like this. Thing is though, when the 3DS was launched it didn't plan to have anything to do with Club Nintendo, accept with the eShop. That's where the original concept came in for Nintendo network. However alot of people would see Club Nintendo as, well how it is, and not some sort of networking system.
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CarRamrod Nov 21, 12
I understand completely, when comparing the three companies, which is why I said companies(in general) and used our smartphones as an example. I agree completely that Sony and Microsoft halfass their content far too often, but Nintendo has to realize that time is of the essence with such a profound feature. Years ago I wouldn't have though this was a big deal, but I now know plenty of people who use their PSN IDs or Gamertags on multiple consoles. The smartest solution Nintendo would have used would have been to force people to create a Club Nintendo account, like Google does with GMail on Android, and use that for their Nintendo Network ID. Club Nintendo is already in place and can be accessed on any internet enabled device. So to implement that onto Wii U and their online network by adding the robust features of friend lists and the likes would have been a very smart thing. That's my opinion at least.
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ims2golfer Nov 21, 12
quote CarRamrod
f I want two Wii U's then I should be able to move content seamlessly in our day-and-age, which is the time where content on our phones can be readily available on our PCs or vice versa.
Why would you ever want two of the same consoles? I can see handhelds,3DS had 3DS to 3DS transfer, but not consoles. I already stated what happens if your Wii-U breaks, but having two Wii-Us in the same household would just be stupid.
I agree you should be able to, but you don't ever need it. It's like when people were complaining about Netflix and other video streaming software was not there Day 1. You have it on everything already, so why do you need it on your Wii-U on launch? Same basic concept of complaining about things that can be easily changed down the line. It's not like big Ninty WON'T change anything, as you can see the steps they've taken from the Wii. They're learning about what mistakes they made and correcting them. Other things like this original topic of this article is something they can easily change down the line.
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Duncan Idaho Nov 21, 12
quote CarRamrod
[quote=ims2golfer|message:33937918]
The key word is "future" consoles and devices. That can mean many different things, such as Nintendo's console AFTER Wii U, whether it be handheld or the next full-fledged console.
And I understand being perfectionists and such, as many companies try to be even if they fail to do so, but releasing a console behind in something like this is just pathetically stupid. If I want two Wii U's then I should be able to move content seamlessly in our day-and-age, which is the time where content on our phones can be readily available on our PCs or vice versa.
the thing bud, that nintendo unlike sony and microsoft try to relase working content, not half assed content then it comes the patch.
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CarRamrod Nov 21, 12
quote ims2golfer
If you look in the quote it says right there,
"In the future, you will be able to use your Nintendo Network Account with future Nintendo consoles and other devices, such as PC's."
The key word is "future" consoles and devices. That can mean many different things, such as Nintendo's console AFTER Wii U, whether it be handheld or the next full-fledged console.
And I understand being perfectionists and such, as many companies try to be even if they fail to do so, but releasing a console behind in something like this is just pathetically stupid. If I want two Wii U's then I should be able to move content seamlessly in our day-and-age, which is the time where content on our phones can be readily available on our PCs or vice versa.
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ims2golfer Nov 21, 12
Doesn't matter really if you can't log onto it or not. You'd have to create a new Mii on the console your trying to use anyways, and if I'm not mistaken N.N IDs are saved with Miis on the console.
Sense Nintendo Network will be cross platform, you will most likely not completely lose your DLC/bought items on the eShop. Soon the eShop will be accessible on a PC or Smartphone, which probably means that downloaded features will be totally lost. I don't have a Wii-U yet, but I'm almost positive when you first boot up a Wii-U it asks you to create a N.N account, but I'm not sure if it asks you to 'sign in' to Nintendo Network. But again, you will later be able to access NN via PC or smartphone, which could mean REGISTERING on the app/ website. If you register on the pc/smartphone, will you be able to 'sign in' on Wii-U when you first start it? We will probably see down the road, remember people this just came out, nothing that is at launch is usually permanent.
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Duncan Idaho Nov 21, 12
quote nnnddd101010
bbb7002004 oni_hero On my PS3, not only can I sign into my profile at my friend's house, I can also redownload any games/DLC I bought. So if I break my PS3, I don't lose my PSN games. And if you have PS Plus, you don't lose your save data either, since Plus members get cloud storage.

And the reason it's "bugging people" so much is that it was industry standard about 5 years ago.
As i said before it's probably because nintendo couldnt achieve a satisfactory result with how the code behaved, nintendo is well known for being a bit of perfectionists on some things.
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nnnddd101010 Nov 21, 12
bbb7002004 oni_hero On my PS3, not only can I sign into my profile at my friend's house, I can also redownload any games/DLC I bought. So if I break my PS3, I don't lose my PSN games. And if you have PS Plus, you don't lose your save data either, since Plus members get cloud storage.

And the reason it's "bugging people" so much is that it was industry standard about 5 years ago.
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Duncan Idaho Nov 21, 12
quote Antipathy
Why Future? Why not now? What possible reason do they have for locking it to one?
because the code is still being tested, i think it's better than to relase a buggy code that would erase your file or even let your friend have acess to your console and messing around with your saves..., i know the wiiU has issues, but which console that relased last gen dint had them?
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