Grand Theft Auto 5's release at the end of the current console cycle is perfect timing, so says Rockstar vice president Dan Houser, who is also the writer behind the Grand Theft Auto series.
He stressed that the acclaimed developer is a content company, not a hardware firm. "We use the technology we have to create content, and we try not to let ourselves get beholden to the hardware," he stated.
"The fact that hardware's so mature right now is exactly why we're able to go on to the next level. GTA 4 was our first attempt at a new platform and HD visuals, so the first part of development was seriously difficult. Now we know what the hardware's capable of, so it's become a lot easier to move things along and a lot more fun, too."
Houser added that GTA: San Andreas came out at the peak of the PlayStation 2's cycle, which he believes allowed Rockstar to launch a "really good game". He continued on to state that all of the best games for a given console launches at the end of its lifecycle. "So now's the best timing of all."
Grand Theft Auto 4, which released back in 2008, has sold over 20 million units to date. Releasing such a hotly-anticipated title like GTA 5 at the end of the current console generation life cycle won't do it any harm and, due to that, it certainly has a good chance to exceed its predecessor's commercial performance; analysts tip the game to eventually sell over 25 million units.
GTA 5, which was showcased in its long-awaited second trailer yesterday, is due for a worldwide release during Spring, 2013.