Neoseeker : News : Peter Molyneux talks Curiosity, claims he's working on his final game
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EvilTediz597 Nov 7, 12
Interesting personality? When I order a product off amazon and they fail to deliver it, I don't describe them as an "interesting company".
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lKasHl Nov 7, 12
quote EvilTediz597
Interesting personality? When I order a product off amazon and they fail to deliver it, I don't describe them as an "interesting company".
He doesn't exactly have a reputation for delivering, but alot of the features he promised were before the game actually made significant progress in development and therefore his realisation of the limitation of the hardware and developers. I think it was more of an issue of his dreams exceeding the technology available to him, especially considering he was tied to XBOX development*.

*Not trying to start a flame war, but none of the consoles have sufficient RAM to track environmental changes like a trees growth.
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EvilTediz597 Nov 7, 12
quote lKasHl
*Not trying to start a flame war, but none of the consoles have sufficient RAM to track environmental changes like a trees growth.
I used to grow trees in The Legend of Zelda: Oracle of Ages.

It was on my Game Boy.
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Animatrix Nov 7, 12
Lol the best bit of news I gathered from here is that Peter is going to stop making games.
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SpartanNinja Nov 8, 12
quote EvilTediz597
quote lKasHl
*Not trying to start a flame war, but none of the consoles have sufficient RAM to track environmental changes like a trees growth.
I used to grow trees in The Legend of Zelda: Oracle of Ages.

It was on my Game Boy.
Ah but not HD trees in real time... WHILE your doing other stuff...

Well this game is... interesting but if the outside layer had 100 million cubes and if its solid that means the amount of cubes in this game is... A *bleep*ing lot... still 250,000 players mean even if everyone only does 400 a day then thats a layer per day. I just curious enough to want to find out whats in there. Or wait until the person who does screencaps it so we can all see.
Last edited by SpartanNinja :: Nov 8, 12
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Lorx Nov 8, 12
quote EvilTediz597
quote lKasHl
*Not trying to start a flame war, but none of the consoles have sufficient RAM to track environmental changes like a trees growth.
I used to grow trees in The Legend of Zelda: Oracle of Ages.

It was on my Game Boy.
Also something you could do in Pokemon on the GBA. Oracle of Ages/Seasons were really fun though, some of my favorite GBA games.

Consoles having the ability to grow right before your eyes? Not so much perhaps. Leave area, enter some in-game days later, switch out the model of the baby tree for one of an old tree? Entirely possible, doesn't even eat up much RAM, just a negligible amount of loading time for the game to figure out "tree Y is at stage 3 of development, show model C".

I'd say "just like game X!" but really that's something that goes on in like, every game. Even in Fable 1, a similar checklist could probably be found in the code when you load into an area. "quest Y is at stage 3, show NPC C" sort of logic, the kind of thing that makes games not static universes, actually have some changes.

Either way, I wouldn't really hold Fable 1 over his head for the rest of his career. He's made some mistakes, and I personally don't find any of his recent work to be anything of interest, but he's not a bad guy from what I've seen. Calling him interesting doesn't seem like a stretch at all.
/shrug
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Shadow of Death Nov 8, 12
I tried Curiosity for a bit. Took me a number of tries to connect, but I did manage to in the end.

Wonder how much is left of it, and whether the person who makes it to the center will share it at all?

Considering it's Peter that's part of the project though, I wonder if it will be a huge letdown XD
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lKasHl Nov 9, 12
Lorx I agree that methodology could be implemented but as he described it, everything would be tracked entirely in real time with systematic growth depending on environmental variables like the amount of water you use on it and environmental conditions. Even if you use a simple model switching technique, the interaction between variables has the potential to create a significant amount of combinations which cumulatively would either kill the loading times of the games even more (Fable already had pretty unbearable load times) and the fps.
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