Nintendo isn't exactly the kind of company to drown us in first-party news, especially regarding Wii U launch games, but they did offer up a bit more on New Super Marior Bros. U today. The game is one of few first-party titles launching with the upcoming Wii U console, on November 18, and today's helping details some of the modes and features found in the title.
Two modes that have been revealed include a Challenge Mode and Coin Battle. The former is basically what it sounds like, pitting players against challenges and objectives, with multiple sub-modes of its own, depending on your challenge of choice. Coin Battle is more competitive, having players compete against one another to collect coins. GamePad integration is pretty interesting here. Check what Nintendo had to say:
Challenge Mode: Challenge Mode tasks players with completing specific objectives, such as clearing a course without touching a single coin or touching the ground. There are four single-player Challenge categories: Time Attack, Coin Collection, 1-Up Rally and Special (miscellaneous challenges). Boost Mode Challenges require two players, with one player using the Wii U GamePad controller and the other using a Wii Remote controller. Once players complete a Challenge, the game saves a replay of the action so players can show off their accomplishments.
Coin Battle: Up to five players can play together and compete to see who can collect the most coins. One player will use the Wii U GamePad controller while the other four players use the Wii Remote controller. The player using the Wii U GamePad controller in Boost Mode can place Boost Blocks to help grab hard-to-reach coins. Players can also use the GamePad to edit and customize the coin layout in courses found only in Coin Battle. The coin layout can then be saved and played by the players using Wii Remote controllers.
As for other content, the game also features a "seamless World Map with named wordls and courses," and is the first side-scrolling Mario title to include this since Super Mario World back in 1991. Secret exists, shortcuts, and other paths will appear, and all worlds are interconnected for nonlinear play.
A creature named "Nabbit" also pops up on the world map from time to time. Players can challenge this creature to recover items it stole from Toad, and if you manage to catch the Nabbit, you'll receive a P-Acorn for your troubles, which grants the ability to fly continuously through a whole stage. And no, you can't find the P-Acorn any other way.
Previously, Nintendo retracted their statement regarding the game's 1080p resolution, which was previously listed under its description on the publisher's website. No official statements over this were issued, but we doubt a lower res will affect quality.