Neoseeker : News : Incredipede developer doubts Steam Greenlight, cites 'Offspring Fling' event
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Fatherbrain30 Oct 9, 12
Oh boo hoo, things aren't going my way it's valve's fault bawwww
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Lorx Oct 9, 12
I don't quite understand this in relation to greenlight:
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Apply to Steam, be rejected, release without it, get popular, be noticed by Valve, release on Steam.
I would imagine most games good enough to really hit that level of popularity, would be good enough to pass Greenlight. If something doesn't, wouldn't that be the fault of a weak marketing/showcasing technique? That the game made it after would go to show that the game is strong, and worthy of being viewed as a good game. That's really the only pass/fail mechanic for Greenlight, so if you failed Greenlight, but passed after, wouldn't that be the only logical conclusion?
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bluexy Oct 9, 12
Lorx Greenlight isn't ever going to be a way to measure how "good" a game will be. Steam is using it to measure popularity, and thereby profitability. Steam wants to make money, or at least enough to support the game's release and bandwidth usages.

I like what this suggests, a panel of experts evaluating a game's qualities. Popular games aren't necessarily the best or even good. That's not the best business model though, of course.
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Lorx Oct 9, 12
That's just it though, if a game gets really popular after having bombed that initial popularity contest, that sounds odd doesn't it? It showed later that it did indeed catch on, and have the ability/position to be that popular, but somehow didn't show it earlier on.
Staff
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bluexy Oct 9, 12
Lorx Not so odd. These are indie developers, remember, and many of them have zero budget to get the word out there about their game -- they may not even have the time to adequately display their game (though that isn't Valve's fault).

Also, Valve's Greenlight isn't exactly the best way to introduce games to the public. A trailer, some screenshots, and then you have to wait for curious fans to come to your profile. The games that have succeeded in Greenlight typically find their audience elsewhere and brings them to Greenlight.

It's definitely not a perfect system.
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Lorx Oct 9, 12
Oh no definitely not perfect, I just can't help but feel it's viewed in the wrong light. That kind of "send it out there, see what catches" mentality, rather than trying to promote the game wherever you can while it's on greenlight, so that it gets the votes it needs. Saying "well it failed greenlight, now lets try to hype this so we can get on steam later" doesn't make much sense.
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CeriCat Oct 25, 12
The issue with Greenlight is you need people to actually have seen the game. I'm a player of Incredipede and honestly I hadn't even noticed it on GL to upvote. Then there are others that while popular just don't get onto Steam for various reasons, ie Unepic another game I've owned and played for over 6 months failed to get greenlighted despite there being more than a few fans.
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