Neoseeker : News : Remember Me gameplay introduces Combo Lab, shows combo-based combat
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Lorx Sep 21, 12
Interesting, kind of reminds me of BlazBlue in a way, being able to build your own combos instead of needing to chain specific things.
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Largerock Sep 21, 12
I'm hyped up. Custom combos get me every time. This will most definitely not hold up against the beautiful PS2 classic GODHAND but it may come close to being half as good as GODHAND.
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Mrblikey Sep 23, 12
I'm sure that this game will come out close to God Hand, mainly because it's being made by Capcom. I like Beat em' Ups that take notes from fighting game-style combos.
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LOD-squa Sep 25, 12
Interesting! It'll add a new aspect to the game that will allow players to have their own playstyle and be able to do different things. Mrblikey largerock Lorx
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Lorx Sep 25, 12
I certainly appreciate that the combos aren't like, ^V>>V^AB>>> >>^EWBGHJW EIOVNWOEN, they seem rather simple to execute. I dunno, the only thing I'm worried about with the combat system I guess is flow. Using the specials seems to really throw a wrench in that.
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LOD-squa Sep 25, 12
Simplicity should allow for the players to get the best combo's possible. When it comes to the specials it seems that having to actually play the game will dictate how they really do flow with the rest of the combos. But I really have high expectations for this game and I hope they don't screw it up.
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