While on PC at least fans have lavished developer DICE with praise for Battlefield 3 expansion Armored Kill, there have still been major complaints against the maps when played on Rush mode. This is for good reason, mind you: defenders practically never have a chance, especially with attackers maintaining control of the mighty AC 130 gunship.
DICE released a server side patch for this yesterday, increasing the spawn time of the gunship. That won't be the end of it, though: Armored Kill lead designer Gustav Halling says he'll be making the tweaks below late next week for further improvement.
- Gunship spawntime tweaked from 90 seconds to 120 seconds (this will give defenders more time to “breath” before the gunship is respawned again)
- Gunship initial spawntime tweaked from 15 to 60 seconds (this will fix the issue where gunship gunners can target defenders before the round starts)
- Gunship “moving forward” delay between bases tweaked from 15 to 30 seconds (this will fix the issue where the attackers can parachute drop to the next base before the defenders can reach it)
I haven't played Rush myself much yet so I can't offer much insight, but if you're wondering how such a glaring problem could get through testing, Halling says it's down to the limitations of in-house testing. According to him, fans play more hours together in the first two hours of release than they do in ~350 hours per week for months on end, and as such, it can be easy to miss significant issues in the studio.