Neoseeker : News : Dishonored developers talk player choices, making killing optional in an assassin game
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RabidChinaGirl Sep 14, 12
I've always had an extreme appreciation for games that seem to be about one thing (assassinations, in this case) but leave so much open to player freedom. And it's not just about picking a Light/Dark option for the same outcome. It's almost complete freedom, like being allowed to experiment with all your skills and watching what happens with sadistic curiosity.

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JacqueseVonRIP Sep 14, 12
I'm going to role play a scaredy cat and spend all my time running away or taking cheap shots from a distance - without killing anyone.
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Shadow of Death Sep 14, 12
Still wanting to try out Possession/grab, teleport into empty space high above the ground (or a hazard), then release the victim, and teleport to safety. Would require some good timing, but I think it'll be possible, assuming you can use so much power that rapidly.

But then again, teleport requires solid ground right? Too bad I think.
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