Neoseeker : News : EA defending high number of sequels, because now is a bad time for IPs
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Spook Sep 4, 12
Coming from a sales perspective, I can understand why a company would want to release new property alongside a new console. What I disagree with is EA basically saying "well, we could probably come up with something original and entertaining, but we won't because there's more of a risk involved in doing so." Makes them sound so complacent, and they really can't afford to be. Nobody working in entertainment can. And besides, it's not like this generation's console life is over, yet.

Probably wouldn't be any fault of the game design if sales bombed, just because EA has their name printed on the box. That usually makes me a little more selective when it comes to spending my cash, given their track record.
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bbb7002004 Sep 4, 12
Uh, why are they releasing games on the Super Nintendo and Genisis/Megadrive? 4th generation has been done for a while, EA.
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DedValve Sep 4, 12
Now is the perfect time, consoles are at an all time low as well as development costs and popularity. It's why games like Dragons Dogma, Sleeping Dogs, etc. are doing so well.
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Spook Sep 4, 12
quote Ded Valve
Now is the perfect time, consoles are at an all time low as well as development costs and popularity. It's why games like Dragons Dogma, Sleeping Dogs, etc. are doing so well.
I don't think there is a "perfect" time to release something that could potentially attract more new customers and, ultimately, open the door for more sales. There's really never a bad time. The industry is changing and so is its consumer base. If EA thinks pumping out sequel after sequel will keep them entertained for long they're daft.

Two examples of once popular series with numerous sequels and spin-offs that come to mind: Dragon Quest and Suikoden, namely J/RPGs, which used to be hugely popular -- even outside of Japan -- aren't as popular anymore. Games are still being developed and released, yet they aren't as attractive to the modern gamer. In the end, they do alright because those series have dedicated, niche followings, but that's because they don't stray far from the original recipe often. On the commercial end of things, shit just look at the figures for the more recent entries in either series. Aside from Dragon Quest IX, I don't think any of the games did all that well.
Last edited by Spook :: Sep 4, 12
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MissingScore Sep 4, 12
A good game with fresh, interesting ideas will always have a good chance of selling well, whether it's a sequel or a new IP.
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Grimdark Sep 5, 12
Final Fantasy X is a perfect example of exactly what this guy is talking about. It may not have been a new IP, but it was one of the first, awe-inspiring titles on the Playstation 2. EA is just ensuring they don't take unnecessary losses on both the developer and their end because of the cycle drawing to an end.
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