Dark Souls director Hidetaka Miyazaki has stressed that the title's difficulty deterred some gamers from playing it, which may subsequently lead to the possible inclusion of an easy mode.
When asked whether he was happy to describe Dark Souls as a difficult game, Miyazaki stated that he'd rather want the experience to be satisfying rather than difficult. He was also quizzed on if casual gamers really yearn for games they play to always be easy.
“I personally want my games to be described as satisfying rather than difficult. As a matter of fact, I am aiming at giving players sense of accomplishment in the use of difficulty.
"Having said that, however, it is true that Dark Souls is rather difficult and a number of people may hesitate to play. This fact is really sad to me and I am thinking about whether I should prepare another difficulty that everyone can complete or carefully send all gamers the messages behind our difficult games.
"However, I suppose gamers do not particularly prefer easy games. What they want is interesting and worthwhile games to play, so I think it is natural that hindrance or stress that does not attribute to such interesting and worthwhile elements will be removed in the end."
Miyazaki added that the amount of easy games being increasingly common in today's market is due to difficulty not being related to "interesting and worthwhile game elements in many games among players."
Dark Souls: Prepare to Die, the PC version of the title, is due to launch on consoles in Europe on October 26. It'll contain the Artorias of the Abyss expansion, as well as a new PVP matchmaking system.