Neoseeker : News : Guild Wars 2 launch issues persist, ArenaNet temporarily halts direct sales
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Eskali91 Aug 30, 12
I think you are stressing the situation too much with wording like "rough situation in-game right now" which is absolutely ridiculous, the game is major fun and there aren't any issues preventing anyone from playing such as Server Queues *looks at SW:ToR launch* what issues there are are minor issues that very, very few actually depend on to have fun in the first week after launch, this would have to be the smoothest AAA MMO launch ever.
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Johnny Tirado Aug 30, 12
Ignoring the fact that thousands of players are locked out their account because it has been stolen(no email confirmation?Reallly?) I'd say this has been a great launch!!!!


Wait......
Staff
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RabidChinaGirl Aug 30, 12
Eskali91 The game is absolutely awesome, but that doesn't change the fact that even Anet themselves have decided it's not good enough to sell (for now).

RIFT probably had the smoothest MMO launch I can remember from recent years.
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TurMoiL911 Aug 30, 12
Besides the Trading Post being down, I haven't noticed any major issues while playing. Those overflow servers are a really nice way to combat too many players on a single server.
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Dynamite Aug 30, 12
Inclined to agree with Eskali91, tbh. GW2's launch was relatively smooth. There are teething problems but it could have been much worse.
quote RabidChinaGirl
Eskali91 The game is absolutely awesome, but that doesn't change the fact that even Anet themselves have decided it's not good enough to sell (for now).
This comment is just blatantly wrong. They've not stopped selling it because "it's not good enough to sell." They've stopped selling it because they're having issues with high player concurrency, as they said themselves in the article quote, and have halted sales to prevent further overloading. It's certainly not a statement on their part that suggests they think it's "not good enough to sell"...
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hawkengrey Aug 30, 12
It's been the smoothest MMO that I've actually experienced, and I've been playing them since the original Everquest and Ultima Online.

It is also the most amazing, detailed on-line game world that I've ever seen. Pretty amazing for a one time purchase.
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ShadowJ Aug 30, 12
GW2 launch was smooth?

Considering how many "stress tests" they did for the last 2-3 months (probably longer) I would have expected GW2 to have a better launch than this.

Don't get me wrong, the game itself is probably great but if you are calling this launch a smooth one then you are lying to yourself
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Tenklis Aug 30, 12
This was the smoothest mmo launch I believe. And I've been playing them since UO.
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Dynamite Aug 30, 12
Some of us are still playing UO.
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ShadowJ Aug 30, 12
Wow, it amazes me completely how you consider being hacked with players being locked out of their accounts and the fact they spent 3+ months stress testing to prevent this very problem from happening as "one of the smoothest launches for a MMO"

By that comparison Diablo 3's launch was the smoothest game launch of all time!

Man you guys get better with the jokes all the time, you should consider going on tour with this kind of material XD
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Tenklis Aug 30, 12
Lmao. Your are exadgerating quite a bit. I was able to log on and play opening night, all weekend, I played all this week so far. Not a single problem. Noone else I play with or have heard from has had a problem either. Gw2 launch was far far far away from what WoW's and Diablo 3's were. Hell, it was better then skyrims lol.
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VeGiTAX2 Aug 30, 12
From the reddit Anet post:

quote
Account security - We're seeing an uptick in reports of account theft and attempted account theft. We believe hackers are using databases of email addresses and passwords stolen from other games and web sites, and pre-existing trojan horses, to search for matching Guild Wars 2 accounts which they attempt to compromise. To prevent this, we have temporarily disabled the "reset password" feature, and we're working to bring email authentication online. To protect yourself, please ensure that you use a unique password for Guild Wars 2 that you don't use for any other game, email account, forum or web account.
Stress testing doesn't stop human error, in this case it would be people stupidly using passwords that were compromised over the past years from countless publishers, developers, services and games. To think that a password is secure after being compromised is absolutely insane. To use the same password multiple times on high value accounts is equally bad.

Didn't have a single issue on my account, haven't ran into any friends who hit the issue either. Although having people that practice the same basic security helps ensure I don't see that drama.

Guess it's easier to ignore the facts though and rabble on hoping no one pays attention.
Staff
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RabidChinaGirl Aug 30, 12
VeGiTAX2 Their post also mentions the game's social features failing to work properly, and anyone who's grouped up probably experienced it already.

I definitely applaud Anet for being forthcoming about all of this with the community though, and I hope they get everything ironed out ASAP.

Edit: Here's the link to Anet's Reddit post and other issues the game is currently experiencing. It's in the article, but I have a feeling most folks aren't reading too carefully. >.> Honestly, taking down the game on their own site was ballsy of them, and shows a dev who understands responsibility to their consumers. Much love for Anet.

http://www.neoseeker.com/news/20580-arenanet-comments-on-guild-wars-2-issues-explains-mail-and-trading-post-downtime/
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Dynamite Aug 30, 12
ShadowJ: Account hacking is a problem for pretty much every MMO on the market regardless of what stage of development it's at and it is a problem the developers have only limited scope to solve. Account "hacks" in the true sense of the word are actually rare; people are being compromised most likely as a result of existing malware on their system or through re-use of the same email addresses and password combinations which were phished or cracked long ago. These account "hackings" wouldn't be so prominent if users adhered to basic security advice and good practice guidelines which are fairly widespread.

In spite of this, they have said they're deploying additional security features which essentially try to protect players from their own poor security practices which can only be a good thing.

Trying to paint these common issues as part of an overall picture of a poor launch though is a bit of a stretch. Personally I like ANet's openness with their communication thus far and they've shown willingness not to duck away from the issues of the day and try to address them promptly.
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