Neoseeker : News : Spec Ops: The Line lead designer brands shooter's multiplayer component as a "cancerous growth"
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oni_hero Aug 29, 12
The game is pretty amazing and anyone who passes on it due simply to the fact that the Multiplayer is tacked on is robbing themselves of a great experience. That said it doesn't shock me that they were forced into adding a multiplayer component, Blame Battlefield and Call of Duty for that.
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MissingScore Aug 29, 12
I also dislike this idea that's prevalent in gaming at the moment that every game needs a multiplayer aspect if it's to be a success. It's simply not true. Oh and compromising aspects of a games single player experience to allow for multiplayer, that's one thing I can't stand.
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Zombie_Barioth Aug 29, 12
I don't believe that COD or Battlefield are directly to blame but they do play a part. Publishers look at why the games sell so well and assume its just the multiplayer so in order to sell well a game needs a multiplayer mode, but they don't seem to take into account what else makes COD and other popular games appealing to so many.

I'm not against multiplayer but it doesn't need to be included for a game to be successful, TES, Mario, R* games, and the souls series proves this. Unless its the focus multiplayer should be the icing on the cake. We also need more local multiplayer.
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DedValve Aug 29, 12
quote Zombie_Barioth
but they don't seem to take into account what else makes COD and other popular games appealing to so many.
Your right! They forgot to add in horde mode!
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nnnddd101010 Aug 29, 12
But it was developed by a different studio...how is that compromise the single player?
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DedValve Aug 29, 12
quote nnnddd101010
But it was developed by a different studio...how is that compromise the single player?
It takes away much needed funds that could have been further used in singleplayer.
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Crafter Aug 29, 12
quote nnnddd101010
But it was developed by a different studio...how is that compromise the single player?
Development funds need to be spent paying the other studio instead of your own employees who are working on the singleplayer. Without the need to allot money to another team, the game could have had more work put into its core or simply be more profitable.
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