DayZ standalone version detailed, mod support ruled out for launch
Underground bases, new areas, buildings, safe houses and more
DayZ creator Dean Hall has revealed a batch of new details for the standalone version of the popular ArmA II mod.
Firstly, he ruled out day one DayZ modding by stating, "Not initially." Hall also confirmed that the Chernarus map will be completely rebuilt for the standalone release, while the game's environment will see the inclusion of new areas and more buildings that players will be able to enter.
By opening metallic grates situated on the ground, underground bases can be entered, as well as the ability for players to dig their own underground safe house; they can then be secured with concrete, which allows you to grow crops for sustenance. That said, bases that haven't been built well can eventually collapse and kill whoever's inside.
As for a possible console version of the title, DayZ's individual release will have to perform well commercially on the PC first before a potential PS3 and Xbox 360 launch can come into fruition.
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Actually, how does the co-op work anyway? Can other players only participate when the host can?
Now if Dean Hall can somehow implement mod support that doesn't affect the balance of the game then that's cool, but I think that's going to be difficult. I say that as in DayZ the mod, you get on a daily basis guys modding and screwing up the balance, some make themselves flat out invincible, others are invisible, some do less extreme things like spawning in a high powered rifle where as some spawn in a fighter jet.. It's that kind of modding that has tainted DayZ, but like I said earlier everything a player does impacts everyone in some way and these modders impact players in a larger way than normal.
BTW: Whatever the mod support, I do intend to buy this game. I'm not really a fan of permanent death games, but this seems interesting enough.
If you're not a fan of permanent death you may want to look into upcoming game The War Z.. That game is just like DayZ and unfortunately for the devs was in development for a year before DayZ even came on the scene. That game has perma-death but it also has a mode where dying isn't as final, there is still a penalty for dying but you do get to continue with your character and keep the progress you made.
The War Z is more like Guild Wars 2 in that it's planned as a flat $30 fee but after that you get access to the 250-500 player servers for free. So it's a nice alternative and The War Z does have a whole year and bit development advantage over DayZ as it stands.
As someone who has had a lot of interest in DayZ (but never gotten around to playing it yet) I'm very eager to get in on a pre-order or something. DayZ looks right up my alley, and I have no problem supporting the developer for his hard work.
I know a lot of people like the look of the Arma2 engine, but it looks kinda dated to me. I really hope they give the visuals a facelift, and maybe even switch to a new engine... such as the Unreal engine or Valve... or something. Arma2 is just kinda bleh.