Neoseeker : News : Games industry needs to grow up, says Heavy Rain creator
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Invidia Aug 17, 12
That's a funny analogy in name. I just think it's funny that the character of Peter Pan IS that devil-may-care risk taker. While I know his main focus is growing up and not being a child forever, it's ironic that the character behind that syndrome is what he wants in the industry.

I agree that I would love to see the industry "man-up" and take more creative risks. Let's not rest on our laurels!
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LloydToS Aug 17, 12
I agree that some genres are being overly focussed on. There are immense amount of game types that haven't been done (if done at all) right yet.
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jacob0057 Aug 17, 12
How many times can people bitch about the FPS genre...
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bbb7002004 Aug 17, 12
I agree in some respects, but still find the comments to be somewhat childish as well. I personally dislike FPS games and agree that the industry is far too focused on delivering the same "safe" experience over and over again, believing that only Call of Duty and games just like it will sell. However, I think the notion that this makes the industry childish is quite silly.

I forget who said it, but the only people that worry about being "adult" are children, truly mature people need not worry about that kind of stuff. The idea that you have to remove the fun from a game to be more "adult" and "mature" is the same reaction that a adolescent has to anything they perceive as "for babies" is just plain stupid. I really, really hate the notion that things of meaning have to be devoid of entertainment that we see in a lot of modern art and literature nowadays. Shakespeare's plays have a great depth of meaning, but still are enjoyable to watch or read, Beethoven's symphonies are both moving and enjoyable to listen to, why can't great games be both fun to play and have deep, lasting messages.
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Tenklis Aug 17, 12
I think they should stop cel shading games. Wind waker, skyward sword and diablo 3 do not look like they should.
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DeadDuck144 Aug 17, 12
quote Tenklis
I think they should stop cel shading games. Wind waker, skyward sword and diablo 3 do not look like they should.
Making every game share the same aesthetic would be the opposite of creativity. Wind Waker looked amazing, by the way.
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Supernova1332 Aug 17, 12
quote Tenklis
I think they should stop cel shading games. Wind waker, skyward sword and diablo 3 do not look like they should.
D3 is cartoonish, it doesn't actually use cel-shading though.
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Vollando Aug 17, 12
"meaning over fun"

bro its a game if its not fun to play why play it
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Marc Aug 17, 12
Heavy Rain was lame.
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Tommy Vercetti Aug 17, 12
I wonder if he'd say the same shit if the industry was full of Heavy Rain type games.
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Marc Aug 17, 12
quote
I wonder if he'd say the same shit if the industry was full of Heavy Rain type games.
press x to blow your nose and y to scratch your nuts.
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THM Aug 17, 12
David Cage, Why is he using 'Ellen Page' in his next game?...
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Zombie_Barioth Aug 17, 12
Thats all well and good but one not so little problem. Games are expensive to make and ften need to sell millions to break even. So do you make a game thats almost guaranteed to sell or an "innovative" game people will stick their nose up at or not take a chance on? How do you go about handling that?

That being said Why do games need to have either meaning or fun, not both? MGS is a fun, enjoyable game that still manages to be meaningful and though provoking despite its cheesy-bness. Why does changing/innovating=boring?
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