Neoseeker : News : 343 Industries details Halo 4 multiplayer Specializations, 8 total
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DedValve Aug 16, 12
I really don't know how to take this. I've never played halo competitively but even on a casual level this seems like a pretty bad idea. I'm not hating it but I'm definitely not welcoming it with open hearts.
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jacob0057 Aug 16, 12
I don't even understand what it is.
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Spark Aug 16, 12
they're doing a class based system... for whatever reason. could turn out a disaster or really awesome
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Fury Aug 16, 12
It's not really a class based system. Basically, you progress through 50 ranks, then you can choose a specialization. The specialization gives you another 10 ranks, during which you unlock a set of armor, an armor skin, a weapon skin, and an armor mod (the only part of this that affects the game). Once you get through all that, you can do it all over again for more specializations.

The armor mods affect the game in small ways and can help boost your playstyle, but it's nothing like Battlefield's class system or similar.
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Lonnie Aug 16, 12
Fury if are u saying that armor mod is that only thing that affects gameplay? So im confused on the description of the specializations. Are specs just for looks (Just complaining just asking, i hope its just for looks, not really looking for crazy ass perks like Black Ops)
Staff
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RabidChinaGirl Aug 16, 12
Guest, 343i has assured the community that the Specializations aren't self-contained classes with overpowered perks. Based on their post, it sounds like armor mods are the only thing that'll affect gameplay (they can be used on other armors as well). Mostly, Specializations are tailored in a way to suit players with specific play styles -- and to add another 10 levels to the multiplayer progression.
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Petzrule Aug 19, 12
Well, this adds a potential of 80 more levels to the rank progression as you can go through the ranks of other specializations but ONLY after completing the one you chose first. It's like Mega-man, you can do them in any order you want. BUT once you've started with one specialization, then you have to finish those 10 ranks before you can choose a different one. Another thing I have to add is that specializations only add minor changes to gameplay such as 'decreased movement noises' and 'assassinations happen slightly faster' (those are the things that the wetwork specialization mod adds). I really like that each specialization has a separate armour set, emblem peices and even visor color! I am actually really looking forward to specializations. Only thing I'm not welcoming with open arms is the 'unlock better weapons as you rank up' system which feels very COD-esque. Sorry 343i, but everything else looks perfect!
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