Neoseeker : News : Steam to provide non-gaming software starting September 5
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Herp Derp Aug 8, 12
Just what we need on the Internet: more elitism.
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BlackLabel Aug 8, 12
quote Herp Derp
Just what we need on the Internet: more elitism.
How will this lead to more elitism?

I hardly think someone is going to boast that their version of Norton Anti-Virus is better because it has Steamworks support. Hell a designer that buys Adobe Photoshop through Steam isn't going to give a shit about petty in-fighting as that is very much a gaming phenomenon.

This is a good move. I mean if you already Steam then buying programs through it makes sense. This is merely an alternative for those that use their PC's and Mac's for more than just gaming to buy their stuff through it.
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Shadow of Death Aug 8, 12
Well, this has some uses I think. A convenient way of finding and updating a variety of software. Hopefully sales will occur on it as well (and be as significant as the non-steam online retailers). Otherwise you would just be taking added convenience at the cost (har har) of pricing.

I don't plan on using this mind, but it would make license key issues less inconvenient when moving to or adding a new computer.
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BlackLabel Aug 8, 12
Mystic Aurora, To add to your cheaper alternatives to Photoshop that may end up on Steam we can also add Photoshop Elements (£49.99) and Adobe Lightroom 4 (£89.99). They are both cheaper programs that will be suited to Steam, sure it's no Photoshop CS6 as that program is stunning but you gets what you pay for.
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Shadow of Death Aug 8, 12
Mystic Aurora - I've said it before and I'll say it again. Adobe needs to lower the prices of their software. Lower Price = More people willing to purchase it = increased sales. $100 to $150 would be a good spot for it.

I would think that the volume sale method would be better than their price-per-unit method. Though what would they do with all their previous purchasers if they actually were to make the change, I wonder.
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Lorx Aug 8, 12
Wait, it could bring in people who don't like hats? IMPOSSIBLE, LET ME TELL YOU ABOUT MY HATS!

Interesting move, maybe some video recording/editing software, that kind of stuff that people use to make youtube videos of games they like?
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Shadow of Death Aug 8, 12
Lorx - Yeah, it would certainly be more likely that they'll focus on the sort of software gamers in particular are likely to use.

IE: Screencap programs. FRAPS for example.
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Supernova1332 Aug 8, 12
Just another step towards 'Steam OS' Wishful thinking.
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Lorx Aug 8, 12
Steam OS, the only operating system powered by hats.
Mystic Aurora | Aug 8, 12
*** This comment was removed by its author. ***
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Supernova1332 Aug 8, 12
Redhats... Linux... COINCIDENCE?!?!?! I think not!

quote Mystic Aurora
CS6 does not have $2500 worth of software in it. Guaranteed. In fact, I'd go so far to say that no software ever made is or will be worth $2500.
For the average consumer and the weekend photoshopper, no it doesn't. For those whose career depends on using the software it's well worth the money, especially if you get a discount through your work, which many do.
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Rabla Aug 9, 12
quote Lorx
Wait, it could bring in people who don't like hats? IMPOSSIBLE, LET ME TELL YOU ABOUT MY HATS!
IRL Hat Store; Order on Steam, delivered to your home.
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BlackLabel Aug 9, 12
quote Mystic Aurora
quote BlackLabel
Mystic Aurora, To add to your cheaper alternatives to Photoshop that may end up on Steam we can also add Photoshop Elements (£49.99) and Adobe Lightroom 4 (£89.99). They are both cheaper programs that will be suited to Steam, sure it's no Photoshop CS6 as that program is stunning but you gets what you pay for.
CS6 does not have $2500 worth of software in it. Guaranteed. In fact, I'd go so far to say that no software ever made is or will be worth $2500.

"You get what you pay for" is rarely true. It's a farce that people parrot to feel better about spending tons of money on things. Cars are a prime example of this. The ICB hasn't improved by much since the early 1900s and yet we pay tens of thousands of dollars for them. Now they have little consumer-style computers to fool people into paying even more for them.

Same thing goes on with Adobe. It's to establish a status. "If you're rich enough to buy this you'll have status." It's the same reason Apple hardware is higher priced. It's no higher quality than parts you can buy on Newegg.
Photoshop has been and always has been aimed at businesses and students. They open it up to the public because there are some damn good designers that are merely hobbyists and nothing more. Though what has happened over the years is piracy has really affected Adobe's ability to make the returns they need, Photoshop is a program where I'd assume 90% or more of installations are illegal.

Adobe in 2011 made $4.21 billion from Photoshop and the other suites they create but after paying their employee's and all other operational costs they took $1.19 billion as profit, so they are spending close to $3 billion to stay operational. When Photoshop is being pirated in such an extreme way that they could potentially go out of business if they don't increase the price they will increase the price.
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Lorx Aug 9, 12
What Mystic is saying is the same thing that SoD mentioned, basically. The program would not be pirated nearly as much, like, not even remotely close in any way, if it didn't cost so much money. With that price, as you said, Adobe is targeting students, businesses, and hardcore hobbyists, but this leaves the casual hobbyist with the option of paying tons of money for a program they really won't use that often, using an alternative (there aren't many good alternatives), or pirating it. If Adobe adjusted the price to actually suit those casual hobbyists, most of them would just buy the program. What this means is really simple, it means that:
5+5=10, but, 2+2+2+2+2 also equals 10.
If you can hit a price point that allows you to market to a group large enough that the amount of people makes up for the price drop, you can still turn a profit. This is especially true with digitally distributed products (adobe products can be done either way by the consumer iirc), since there's not nearly as much upkeep costs for getting your product out. No boxes or CDs to buy, no manufacturers for your stuff, just loads of server amenities and some IT people to watch over it. The lowest price just needs to be high enough relative to the production value to create the unit you sold, so you're not losing money per sale, you're gaining, allowing you to get money back from the development of the product, and then after that, flat profit.

I'm sure somewhere at some time somebody nicknamed this idea "The Fast Food Theory", sure the $1 hamburger you buy there is dirt cheap, and not enough to pay even a single employee for a single hour, but when you sell eighty of them an hour...
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