The next Smash Bros. installment may not be adapted to fit the Wii U, and if Masahiro Sakurai has his way, it could drop its third party cast as well.
In a recent interview, Smash Bros. series creator and Project Sora software development director Masahiro Sakurai expressed a desire to keep the Smash Bros. formula largely the same, by opting for more classic control schemes in lieu of something that would potentially take advantage of the Wii U's touch screen.
He stated that he doesn't want adding any features like 3D or "complicated controls" frivolously:
"The game system itself is complete, so we don’t want to make it 3D or introduce complicated controls just for the sake of it. However, I am thinking of ways we can introduce a slightly different, fun experience all the while keeping the usual frantic game play."
Its important to note the next Smash Bros. title is being co-developed by Namco Bandai, a company that notoriously includes its characters in any fighting game they touch as little more than playable cameos; a detail that may have some fans worried as Tekken characters wouldn't really fit in with the Smash Bros. crew (not to mention the fact that Brawl had third party characters and it turned into an unbalanced mess). Masahiro addressed this possible concern saying:
"I think Snake and Sonic joining were fantastic. It made many fans happy, and it broadened the Smash Bros arena. However, introducing more non-Nintendo characters willy-nilly will lose the focus of the game, so I also recognise the need to narrow it down."
The title is still in the early stages of development so nothing is set in stone as of yet but hopefully this means we won't have to contend with any Kazuya or Kuma flavored final smashes or awkward motion controls in the series' next iteration, meaning things can get back to the undiluted basics of Smash: beating the crap of Kirby.