The Last Story lead designer Takuya Matsumoto has hopes for Nintendo's Wii U, seeing it as a means of promoting strategic gameplay in JRPGs.
Matsumoto believes the Wii U can have a positive influence on Japanese RPGs and push the genre forward. The new tablet controller seems like an effective way to organize information, he thinks, and he wanted to take advantage of the feature of some way.
“I feel that the Wii U’s interface, as with other tablet devices, works best for browsing and arranging information.
“One merit is the ability to use a touch screen to directly manipulate information, such as looking up a monster’s weak point or, like with a car’s GPS, as a tool to understand battlefield conditions on a sub screen. This special feature will likely bring about opportunities for deep research into JRPG strategy.”
In addition to how the Wii U displays data, the system's Wi-Fi functionality also intrigues Matsumoto, along with the Miiverse:
“Also, I think that things like saving information gathered during gameplay, adding to your own character’s memories and experiences, and sharing with other players via Wi-Fi and the Miiverse will become an experience typical to the Wii U.”
In June, Matsumoto revealed that Last Story developer Mistwalker was interested in making RPGs for the Wii U. Though he works under Marvelous AQL (formerly AQ Interactive), Matsumoto did collaborate with Mistwalker founder Hironobu Sakagushi for Last Story.