Neoseeker : News : Rumor: Bethesda licensed to develop STALKER title with their own tech
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Miller Jul 31, 12
Nay! I say NAY!
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Qwark Jul 31, 12
Noooo!
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Wakaman Jul 31, 12
get ready for the patches to fix the 5 previous patches.

No but seriously I'd love to see that game on Skyrim's engine.
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BlackLabel Jul 31, 12
Bethesda use the engine that ZeniMax Media acquired when they bought iD Software. STALKER on iD Tech 5 would be amazing, STALKER on Creation Engine though would be a buggy mess with average graphics.
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chaotic Jul 31, 12
As much as I love Fallout/TES and STALKER, this is not a good fit at all imo.

Even though Bethesda has Fallout 3 under their belt and its got a similar idea to STALKER (apocalyptic open-world FPS), the two games are about as different as two games in the same genre can POSSIBLY get.

STALKER, as far as gameplay mechanics go, is absolutely nothing like Fallout, and completely different from anything Bethesda has done to date. Really, even though STALKER has some LITE RPG elements, it's closer to a (phenomenally tight) realistic tactical shooter that I doubt Bethesda can replicate since full-on stat-driven RPGs are the only things Bethesda has experience with, one of which STALKER is certainly NOT.

Gameplay is not Bethesda's strong suit, and the gameplay, next to the challenge and atmosphere, is the strongest point of STALKER. Bethesda is good at crafting a compelling world to explore and capturing a mood, so at least they could maybe do STALKER justice in that regard if nothing else.

Finally, I worry that, as a high-profile publisher/studio and its need to appeal to the mainstream, Bethesda would have to dumb the game down, because STALKER is notoriously challenging and unforgiving. Or even that Bethesda can replicate the "true" challenge of STALKER (derived from the AI that varies depending on enemy type, such as rookies being less tactical and skilled than an expert rank enemy. A rookie enemy can still kill you just as quickly as an expert enemy if he manages to hit you, the only difference is how efficient each enemy is at it. Same goes for you, get an expert rank enemy in your sights and he'll drop just as quickly as a rookie) rather than the "artificial" challenge of games like Fallout, where the challenge is simply the enemy dealing more damage and having more health rather than being more tactical and skilled.

So I really hope this isn't true, and STALKER can just die at the brilliance that is Call of Pripyat. I would hate to see it turn into Fallout: The Zone.
Staff
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bluexy Jul 31, 12
BlackLabel You're 100% correct, that could be a possibility. Would love to id come off of Rage and tackle a franchise with a lot of substance like STALKER, though substance isn't typically their thing...
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Abyss Raider Jul 31, 12
Why am I seeing a very Fallout 3-similar STALKER in the future?
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Crafter Jul 31, 12
Absolutely terrible fit IMO. They already make the new Fallouts, games somewhat similar from a glance but vastly different in substance. What are the chances they can keep their "experience" with that from poisoning this?
I know I'm the minority here, but Skyrim left me with a resounding "meh", and its Creation engine is far from impressive tech- not something to get overly excited about, I think.
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ashantiqua Jul 31, 12
they better not nerf the game with linear levels, an easy peasy cover system, simplified shooting without ballistics, ass AI, downplayed radiation hazards, non-gritty visuals, etc
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MrGrimm Aug 1, 12
That's cool news, but I'd rather the developers from GSC do it. If not, Bethesda is an good developer that I think could do it well. They would at least have the advantage of financial backing, and would be able to actually finish the game and make it the way they plan.

The final products that GSC provided were always amazing, but you can tell when some parts were unpolished at times, especially Clear Sky, which just had a silly final area, after an amazing experience throughout. Clear Sky would have actually been my favorite, if not for the last level.
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