Kojima Productions has explained why it took so long to implement trophy support into Metal Gear Solid 4.
Series' creator Hideo Kojima had recently confirmed Trophy support would soon be arriving for the PlayStation 3 exclusive, which was released back in 2008. Kojima Productions assistant producer Sean Eyestone has now explained why it took several years for the feature to arrive.
"We’ve been trying to get it off the ground. It got started, stopped, started, stopped. It’s been a long process. Unfortunately, it just works out that way because of the staff we have. Unfortunately, we don’t have unlimited staff and, whenever we finished one project, they almost immediately jumped unto the next; which means we couldn’t get the programmers and the designers necessary to work on trophies because they have always been busy with things like Peace Walker or various other projects."
Metal Gear Solid 4 will receive a budget-priced version that includes Trophy support, as well as a full install option for the game. Existing owners will be able to receive the former via an update.