Neoseeker : News : Valve announces Steam Greenlight, help decide what games are released through Steam
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Shave ya Head Jul 9, 12
Bad idea.

1) Not-so-popualr games won't stand a chance anymore. Just because someone isn't a fan of the game, they'll likely say it shouldn't be released on Steam.

2) Haters gonna hate. What if 50,000 COD Fanboys say Battlefield 4 shouldn't come to Steam?

This is a bad idea. It would be much better if say, only members who have been a active over the last 6 months to a year can vote. Or maybe Categories. Full titles have their own catergorie, AAA titles have their own category etc. This would ensure that Indie games do get a chance, even thugh i'm not a fan of them myself.

Instead of stuff like this, Steam should push developers to get better release dates compared to consoles.
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Euphoric Jul 9, 12
4 Aces Mystic Aurora Where does it say the public get the final word? It says we have a say, not final judgment.

I like this idea. What it will actually be used for is not what gets published but how much focus titles are given. They just want to know what's popular so they can sell more copies.

As usual Valve show some highly intelligent business accumen.
Staff
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bluexy Jul 9, 12
Euphoric is right. Valve will have the final say in where the bar lies, and naturally there are negotiations that go on behind the scenes that the community will have no say in. For instance, the bar might be lower for a small indie game versus a larger one. I believe the goal is to allow smaller games to get visibility they never would have gotten otherwise. Assume that anything published by one of the big guys will get a free pass.

There's also no system implied that will allow you to "downvote" a game. You either lend your support or you move on. You can probably troll comments, but in the end that doesn't directly effect a game's acceptability.
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Shave ya Head Jul 9, 12
Euphoric, if thowse 50,000 noobs decide BF4 shouldn't come to Steam, and it happens, then its a ridiculous decision and proves that we do, wheres as if they deny it, then they've denied the marjority of voters, which defeats the objects altogether.
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Euphoric Jul 9, 12
4 Aces How do you know the figures will be public?
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BlackLabel Jul 9, 12
quote 4 Aces
Euphoric, if thowse 50,000 noobs decide BF4 shouldn't come to Steam, and it happens, then its a ridiculous decision and proves that we do, wheres as if they deny it, then they've denied the marjority of voters, which defeats the objects altogether.
BF4 isn't coming to Steam anyway provided Origin still exists.. I get what you are saying but gamers won't vote like that. We have probably all seen the outrage that happens every time a game gets refused by Steam so I think the majority of users on Greenlight will merely be there to up-vote everything. The general consensus that I have seen amongst PC gamers is that all games should get a chance on Steam regardless of whether they fit Valves agenda.

We probably won't see an issue where a game gets 40,000 down-votes as it won't happen, what we will see is every game getting a ton of up-votes and Valve having to green light everything which is fine by me. If the game falls through in the contract talks then fine but I think this will just mean more games on Steam. Whether the games get bought or not is another issue but more choice is good and sensible gamers will vote for that.
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Shadow of Death Jul 9, 12
Like bluexy stated, it doesn't seem like there is a 'dislike' button, so to speak.

They will probably have tiers too, so it takes less votes to approve the smaller games, and more for bigger games.

I do agree that only people active in the community should get a vote. I'm not saying that they have to have over 9000 games or alternatively, have to have tons of posts or reputation on the forums, but just excluding people who only just registered or otherwise have no activity would be great for discouraging troll accounts and cheaters.

This system should be used more for suggestion purposes, letting Valve know about games they might otherwise not pay much attention to (not necessarily not approve of, but be really slow to add to their system because it's low priority).
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lKasHl Jul 10, 12
I can see this working so long as its executed properly.
I'd imagine that they would have to segregate titles according to size and genre. I don't presume that valve would have indie games competing against major titles (since they will most likely pertain to a publishers prior arrangements with Valve and not need community approval).
As @4 Aces said though, there may be alot of people down voting on games they are not interested/unnecessarily critical of as opposed to genuine disapproval. This issue is pretty easily resolved though as long as valve limit user inputs to 'im expressing interest' without a critical alternative (its not fair to criticise a game based on a couple of screenshots and a description anyway).

Overall I'm happy, I reckon the crux of this system will largely be in the UI and the the mechanism it uses to display a variety of games and its ability to effectively allow users to browse through separate genres and make recommendations based on user behavior.
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LloydToS Jul 10, 12
4 Aces I think that rather than having the ability to downvote you will only be able to show support, or not. Another thing is that, IF Bf4 would ever be a potential steam release candidate valve won't even need to use this system for it. Bf3 sold millions so it's most definetely a bad example, chances that Bf4 won't make enough profit if it would be added to steam is so unlikely. I think this whole system is mostly aimed at giving indie developers a chance to show their games to the public through Steam, this in return gives them more chances that people know of their game and thus more possible sales aswell.
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Shave ya Head Jul 10, 12
I used BF4 as an example because it has a main rival in COD, which has plenty of fanboys.

It could be any 2 games.

Chances are the marjority of you are right, and there will be no down-voting. But do you think maybe a game with lots of support would cost a bomb, whereas a game with only enough support to get it on Steam would cost alot less?
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Shadow of Death Jul 10, 12
quote 4 Aces
But do you think maybe a game with lots of support would cost a bomb, whereas a game with only enough support to get it on Steam would cost alot less?
It has occurred to me, but I don't think it will affect prices too much.

Like, in the case of a cheaper tier indie game it might cause some fluctuation in prices +/- $1, and bigger releases by maybe a few bucks either way. The largest might have a $5 margin either way.

Either that, or the prices will be set before the game is released (perhaps part of the profile, whether visible or not).
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