ATLUS explains Persona 4 Arena region lock, responds to angry fans
This is not the beginning of a new policy, ATLUS assures
When it came to light earlier today that Persona 4 Arena would be region-locked -- a first for PlayStation 3 games -- ATLUS made no attempt to hide the truth, offering a confirmation and now, an explanation.
Despite this unexpected restriction, both the Japanese and North American versions will have the same content, including English and Japanese subtitles and voiceovers. Online servers will actually support global play, which is definitely a plus.
The company acknowledges that their decision isn't a popular one and expresses regret over having to implement regional locking. However, they believe this is the best course of action for Arena, but have no plans to make this restriction a regular thing. That is to say, region locking isn't their new policy.
The decision to region lock Persona 4 Arena comes from the fact that both versions are identical yet carry drastically different price points. While importing is an option ATLUS usually leaves open to players, doing so risks Arena's performance.
The entire situation is summarized and explained in a lengthy open address to the gaming community. ATLUS' letter to their fans is very well-written, and we highly recommend reading the entire thing. Honestly, it will probably make you love them even more.
Friends of ATLUS,
The last week brought with it news that Persona°4 Arena™ would effectively become the first PlayStation°3 system game to be region-locked. We can today confirm that this is true; the game will be region-locked in all its respective territories of release.
As we've ascertained from your impassioned responses online, this is obviously a tremendous frustration for many fans. We understand the various perspectives on the matter. Those who fear this is a slippery slope, the beginning of a dangerous and unnecessary precedent. Those who import foreign hardware for a multitude of reasons and expect to be unlimited in their software selection. Those who aren't necessarily affected by this issue, but who are principally opposed to it. We are not blind to these concerns and we pledge to grow ever more informed as to exactly what our fans want. It should be added that we were completely unprepared for the force with which the community communicated their disapproval.
There are, however, a few points to clarify. This is NOT the beginning of a new ATLUS policy, nor do we view it as a precedent or a slippery slope. If anything, your determination and dedication to what you believe in has certainly stood in the face of that. This is an isolated case, a situation precipitated by a number of factors, some of which are simply out of our North American hands. Moreover, and perhaps there is no way to convince our fans of this considering the magnitude of the betrayal many are feeling, but we are not doing this out of malice or a desire to control. Allow us to explain.
Persona 4 Arena achieves a number of triumphs for our North American publishing house. For years, our fans have asked us to include dual language audio in our games. Finally, with P4 Arena, we were able to deliver on that desire and include the exact same content as the Japanese release for our North American fans. Moreover, our North American community is often forced to wait months for a localized release (a plight our friends across the Atlantic can relate to). Again, with P4 Arena, we're able to release within two weeks of Japan. We pushed hard for these things. We know our fans want them--well really, EXPECT them--and we did our best to get as much for our release as possible.
The unforeseen consequence in all of this was that we had a version of our biggest game of the year releasing within a couple weeks in two territories, both identical in content, but at radically different price points. Importing, as great as it is for gamers who otherwise can't get access to a title, can also cannibalize the performance of a title in one territory to the benefit of another. While we're all one big ATLUS family, the reality is that the dramatic difference between the Yen and the Dollar makes for a dramatic difference in price. So the decision was made, perhaps at the expense of some of our fans, clearly at the frustration of many, to region-lock Persona 4 Arena.
For many of you, there is no explanation that resonates, no justification that atones for this fact. We can only endeavor to earn back your confidence and, to learn from your arguments. We absolutely recognize the fear that this is the beginning of a trend. We in no way view it as such. Please also keep in mind that the game's excellent online multiplayer is global, a fact that is in no way affected by the region-lock. Players can compete against fighters from all territories.
A tremendous team of talented developers and artists poured their blood, sweat, and tears into Persona 4 Arena, and every reaction we've ever received to the game has shown that those efforts are readily apparent. The decision to region-lock P4 Arena was a business one, one that has very clearly affected how many perceive the project, but we ask you to please not overlook the exceptional efforts of the people behind the game and to work with us through constructive dialogue.
Thank you.
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Unfortunately for gamers, any step in this direction means pandora's box has been opened. It doesn't mean that Atlus will do it again although if they have another Persona title ready to generate mass revenue it could very well appear again as it's noted the North American branch has little control over these matters. It means that publishers as a whole can monitor this situation and use it as a new factor when evaluating how to push games and maximize revenue from their markets. :/ Like it or not they will essentially take flack for that in the event this ever happens again "look at what Atlus did" essentially.
They can polish it as they like but if they do a move like this and it still sells like gangbusters it gives everyone the feedback that it's something objectionable but it wont stop movement of the product.
Am I for this? No. do I understand why they did what they did? Yes. Unfortunately the industry as a whole likes to make footnotes of actions like this to test the ability to do it and weigh the possible use of similar tactics. Atlus USA sounds like they had little control on this decision and even more it sounds like even with fan response they can't promise any change can completely stick but that for now the titles in the pipeline should be free of such items. One can only hope that somehow this doesn't turn into some strange wave of new restrictions from others.
VeGiTAX2, I'm pretty sure it isn't about ATLUS Japan making more from NA ordering JPN copies but Japanese people waiting an extra two weeks so they can get it at like 25% off. The prices of games over there are pretty ridiculous.
VeGiTAX2 That was actually the first thing that came to mind that if they anticipated another big seller like this we could see a repeat performance.
The Europeans really get the shaft, not only are they not getting the game immediately but they're also locked out of any potential import situation until they get it all together over there.
Zombie_Barioth in reality they're just saying it wont happen again right away but there's no way for them to promise it wont happen again at all. If Golden was slated to be a runaway blockbuster it could be another case in the making to maximize regional sales.
In that respect it's pretty hollow though, it amounts to "we'll do our best with our limited power to express displeasure but outside of that we can't promise results"
(did the same with blazblue and stuff)
I get that they want to make the most money possible and I respect that but I don't like being treated like a guinea pig.