Neoseeker : News : Activision announces FPS based off of The Walking Dead television show
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BlackLabel Jul 6, 12
This could either be great or awful and I don't think there will be a middle ground. We've seen how The Walking Dead works in game form as pretty much an interactive comic but this could get so much wrong. The Walking Dead is not about fighting, it's about doing all you can to not fire a weapon and to not get close to the walkers.. I don't think Activision the father of Call of Duty will understand that and I feel Terminal Reality may have great ambitions for it that will be swamped under Activision's broad appeal filter.
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oni_hero Jul 6, 12
I have to agree BlackLabel. They could very easily bury any ambitions TR has under "Hey you know that Zombies mode in CoD, Lets make it an entire game like that in a farm house with tons of windows!" Honestly, I say take an open world aspect(to an extent, we aren't talking skyrim open) and throw in some "keep it silent" aspect, along with a good story and I will be happy.

Fortify your home base, have a few decisions in that category, Hersel's farm, the prison, the original camp from the tv series, or any of the in between, maybe you have to travel to each one. As long as I can wander around camp and talk to the other survivors I will be slightly happier. I would say like Rage was, that sort of set up would be good.

But it will probably be buried in the checkpoint to checkpoint CoD campaign style thanks to Activision.
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Shadow of Death Jul 7, 12
I hope the principle is like Dead Island, but with less of a focus on maintaining weapons. If there has to be weapon maintenance, let it be more gameplay friendly (not having it break after only a handful of zombies killed).

I like the idea of having a melee/avoidance and supply acquisition focused zombie combat game set int this universe. Just so long as one can find and (hopefully build) good equipment.

Of course, if one wants the zombie survival (as opposed to combat) aspect most of all, there is always Dead State. So even if they fudge this up, there is always that game. Assuming Dead State doesn't suck of course XD

oni_hero - Well, they already state that the story is those two characters traveling from one location to an ultimate destination, so I seriously doubt there will be much in the way of fortification. Hopefully there ARE options and a reasonably open world, so far as getting to said destination (as in, not forced down a narrowly defined path).
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oni_hero Jul 7, 12
Yeah Shadow of Death I am happy that the story focuses on who it focuses on, but I am really REALLY hoping it follows a Rage style of set up, otherwise the checkpoint to checkpoint will kill the game for me.
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DemonFowl Jul 7, 12
I'm not going to lie, I have an absolutely horrible feeling about this.
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oni_hero Jul 8, 12
DemonFowl I think a lot of people are right there with you tbh.
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Pedigree Jul 8, 12
I actually want this. Yes
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Andy Jay Oct 16, 12
It's not hard to make a zombie killing game. As long as they stick to the basic principles and allow this to be played in a online/offline co-op mode it could be great. It needs very little storyline. I hope they know that.
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oni_hero Oct 16, 12
Andy Jay You are joking right? It's a Walking Dead game, Walking Dead is all about the story of the survivors, past, present, and future. Turning it into a blind zombie shooter would be an injustice to the source material.
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Andy Jay Oct 16, 12
No, It's Merle and Darryl, what's the story? they're rednmecks with weapons, and there are Zombies. It needs no story whatsover.
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oni_hero Oct 17, 12
Rednecks with weapons? Hardly. There is plenty in backstory to explore there. If you want a mindless zombie shooter pick up a call of duty game. Honestly if it doesn't have back story it will be a huge let down for me. Darryl is easily one of the most complex/deep characters on the show at the moment, and Merle is one of the more interesting Asshole characters. If you take them and just go "Oh two redneck brothers shooting zombies have at it" It wouldn't be as good as if they explored the back story.

Shit with your logic the show should have been broken down from the comic books and just had "Look, Rick, Cop with a gun. Zombies, Kill. Survivors, Zombies, Kill..... Zombies.... Kill..... Zombies.... Kill.... Death of 5 people...." Yeah it's The Walking Dead, not a zombie add on for call of duty, and if it is treated like one it will suffer for it.
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Andy Jay Oct 18, 12
Wrong. A TV Show needs character depth and several story arks. A game needs Characters and a plot. Unless they're planning on making several games, there's no need. Oh, and the TV show is so far from the comic books it's barely the same thing.

And if I wanted to kill Zombies I wouldnt get Call of Duty as I have Dead Rising 2 anyway so killing zombies for fun is covered there.

How much did we know about Nathan Drake after Drakes Fortune? *bleep* all. After Drakes Deception, a hell of a lot.

And to say "Hardly" regarding rednecks with weapons...... Hello! It's Merle and Darryl fighting Zombies......... what do you expect it to be like? Pippa Funnels Ranch Rescue?
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oni_hero Oct 19, 12
Puzzle games don't need depth in story.... Online Multiplayer doesn't need depth in story. Shooters, while a lot of them lack it, would be better with depth of story, and saying games only need characters and a plot, while that may work for some games, I doubt would work for a Walking Dead Game. You are looking at it too much like a zombie shooter and forgetting it's source material. Tossing the storytelling style of The Walking Dead out the window would be the wrong way to go.

Granted Dead Rising 2 over call of duty.

Don't own a ps3 and have never played the Uncharted games, so can't really comment on that, and I'm not going to talk out of my ass about it like I have. I'll use another one of the Walking Dead Games. Sure, they could have just made it a point and click adventure with no character depth in the walking dead universe, but if they had it would have suffered. It is the exact character depth that makes that game that step above, the same depth that ha drawn Walking Dead fans and new comers alike to it to make it the top selling Telltale game in recent years.

And I meant Hardly. Sure you could go 'LOOK AT THEM REDNECKS OFF KILLING THEM THERE ZOMBIES!" but Merle and Darryl have a history that can be explored, and I would hope the game would be more then "point a to point b, kill zombies, random generic redneck rebel yell tough guy comment" leading into "Cutscene of Darryl and Merle narrowly avoiding some zombie eating one of their faces, next level" I'm not expecting Shakespeare but I am hoping for more than Deliverence the video game. Just some added backstory and character and story depth to flesh out the zombie killing so it isn't just point a to point b with a plot to chug it along just enough. Just explore what life was for them before the outbreak, how they were dragged into the fray, did they have anyone close other then just themselves, and how and when did they lose them. Small details even would be good, you don't have to go that deep, but deep enough to at least do the source material justice.
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