Neoseeker : News : Resident Evil 6 demo impressions: Is it survival horror or action?
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ssjgoten Jul 5, 12
Dang! My 360 is broke and I would love to try it out, so thanks for the insight of the demo!

Good to know you won't be oversupplied with ammo!
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Darknet Jul 5, 12
I believe the game is set up to play similar to the how the game use to be, what it was, and what it is now. So, when you play as Leon, it is more survival horror and suspense like the first Resident Evils use to be. Playing as Chris is more action and fast paced, like it was in RE5 and 4. Playing as Jack is like Nemesis and, in some aspects, RE4 where it kind of combines both aspects.
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DedValve Jul 5, 12
The dodge mechanic is pretty horrible and I couldn't for the life of me figure out the cover mechanic.

I ran out of ammo with leon early on (I just shot a bunch of balloons to see how dualwielding went assuming I had more ammo). When I actually got to the part where I could fight zombies I cleared an entire room (at least 5) of them in a matter of seconds, the same time it took helena to kill 1 with her gun. No ammo? No problem. I did the exact same thing with chris, bullrushing everyone I can and punching them in the face repeatedly except the flying b.o.w.'s

And I kept dying in sherry's segment due to lack of properly dodging when necessary, mainly because I was still fighting the controls. I also don't see the point in 2 completely different (and very confusing) inventory items for Leons/Sherry's campaign to Chris' campaign. Not only do you have to remember 2 sets of inventory, they are very different from RE5 and not user friendly at all. From the looks of it there are no more limits. What was wrong with the simplistic RE4 briefcase or RE5's quick time inventory?

Overall it did as expected, left a sour taste in my mouth. And the rumors are false, you do not get any special items in dragons dogma for completing the demo

Here I was expecting some nifty new armor too

Other than that Chris is actually amazing. I love what they did with his character, I'll definitely watch his story on youtube, looks like Capcom finally got character development right with one of their characters. Also I refuse to buy that Leon went back to his serious nature, after he was acting like a smartass making jokes to 50ft giant lizard monsters whatever (whatever the *bleep* salazar was supposed to be), though I do like it somewhat (his failing to recognize an infected person was unforgivable) it just seems very out of place.

If you liked RE5, you'll love RE6, since this is pretty much a bigger RE5 with a much better Chris Redfield this time around. If you loved the classics, well...my condolences.
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Takagi Jul 5, 12
The demo is amazing and fun and crazy as all heck.
Leon's story is so Survival horror driven it's not even crazy.
Chris' story is so action packed it's actually tolerable this time around
Jake's story is unknown and makes me want to play it more just to see what happens!
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THM Jul 5, 12
Pretty long news though...My opinion is that there is no clear definition/line between 'survival horror' and 'action/horror game with actions'.

Player performs basic actions to survive, for instance, run, fight, gun or even solve puzzle to proceed, Right?. Conversely, the survival of players always needs some forms of actions whether the player use guns or just run away.

Therefore, It doesn't mater to properly differentiate Resident Evil games with pure survival techniques or instincts...Protagonists inevitably need some actions, in this case, 'heart-pounding actions' to survive!

At the same time, the naure of survial is irrevocably associated with gun plays or some genius puzzle solvings to proceed in the RE universe...So, actions are inherent in Resident Evil games!

The omission of actions is tantamount to the lack of survial instincts, after all.

In summary, I'd say 'Resident Evil' as 'Survival Horror Action' game
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Wakaman Jul 5, 12
So it's even more shit than 5. Yeah I'm done.
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ashantiqua Jul 5, 12
"you can actually move and shoot simultaneously now"

"Resident Evil 6 also features regenerating health"

"ammo is still in limited supply -- sometimes"

"Waypoint markers"

...
Staff
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RabidChinaGirl Jul 5, 12
Wakaman But... don't you want to help Capcom hit their 7 million mark?
http://www.neoseeker.com/news/19132-capcom-hoping-resident-evil-6-will-ship-7-million/
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Wakaman Jul 5, 12
quote RabidChinaGirl
Wakaman But... don't you want to help Capcom hit their 7 million mark?
http://www.neoseeker.com/news/19132-capcom-hoping-resident-evil-6-will-ship-7-million/
I want to help them about as much as I want to play Extended Cut.
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haalyle Jul 5, 12
Know what.
I can wait till October.
This just sounds like rubbish.
I'm just going to go play the old classics.
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Ncjpr1993 Jul 5, 12
Time to dust off my Sega Saturn and pop in RE, this sounds like an absolute shit storm,
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viceman Jul 6, 12
Conversely, the survival of players always needs some forms of actions whether the player use guns or just run away.
Last edited by VeGiTAX2 :: Jul 6, 12
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Foquinha Jul 6, 12
I wonder what people would think of this, if it was a brand new ip
Staff
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RabidChinaGirl Jul 6, 12
Foquinha They'd still wonder why there's no pause option.
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