Square Enix: One Blu-ray disc may not be sufficient for next-gen
50 GB of data storage won't be enough
Square Enix believes one Blu-ray disk isn't sufficient enough to store next-generation titles on.
The firm's chief technical officer Yoshihisa Hashimoto discussed the publisher's E3 tech demo for their next-gen engine Luminous. He explained that the power of the processors utilized within the demo paved the way for assets stemming from the CGI video to be carried over to the real-time demo, which he believes is an aspect that may very well be possible for next-gen games.
"That's what we're expecting to do. For the backgrounds used in this - the mountains, the houses - we are using exactly the same assets as are used in the Visual Works CG version."
However, Hashimoto stressed that storage space for visuals of such quality may not fit on Sony's Blu-ray format.
"Of course, it's too massive of a data to use in a game as-is, but I think the look and feel will probably remain. If we had time, we could've compressed the data even smaller. We didn't have time to do that, so we just used the same master data - but it can definitely be reduced."
When asked whether Blu-ray would be sufficient, he admits that there's a possibility one disc just won't be enough.
"Yeah, that could be a challenge. There's a possibility that just one Blu-ray may not be sufficient. We have to really consider the mechanism of compressing the data carefully."
The successors to Microsoft's Xbox 360, which itself has been rumored to have a Blu-ray drive, and Sony's PlayStation 3 are heavily rumored to be launching late next year.
Source: RPGSite
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100GB should be enough. Unlike the jump from SD to HD, this isn't such a big jump in quality, though I imagine everything will be natively 1080p, instead of pretty much nothing being properly 1080p (or even 720p). As in, not upscaling stuff this time around. It was pretty much the less graphically intensive games that could be natively 1080p. I believe Wipeout HD was 1080p at 60fps.
But seriously, isn't it very rare to see a dual layered PS3 game anyway? Like, MGS4 and I think that's it.
If they want to go up to 100GB that means using BDXL which would be more expensive to produce.
Bethesda's Skyrim was huge @ 6GBs. Most games are much less than 6GB.
If you follow the trend of how memory use has expanded over the past 30 years, it is obvious to see that 200GB is more than enough space for the next 50 years of gaming. The biggest increase was from 1976 to 1996. It has leveled off since the late 90's even with the inception of HD. Where the first 20 years of consumer gaming saw a 15,000% increase in memory use, the second decade only saw a 200% increase. Again, 200GB should be good until the icecaps melt and we're all surfing on waves of oil and garbage.
will blu ray drives be fast enough to fend off mandatory installations? likely not. 12x blu ray tops out at around ~55mb / sec for read, then theres iffy seek times and other obstacles. not even considering the larger sizes of next-gen games, a low end HDD is more preferable.
gregoryleone23... skyrim is of an average size, even small compared to other games. max payne 3 for PC is ~35GB installed, ~26GB on disc i think. thats a current generation game. your other numbers are wrong as well. just consider mass effect: mass effect 1, ~1GB; mass effect 3, ~13GB.
as consoles get more vram, textures will get much larger, and since games usually have a lot of textures, the size of games will increase exponentially. 200GB isnt going to even come close to meeting the demands of games for the next 50 years; were already at 25GB, 1/8 of 200GB. and 50 years is a loooooong time for technology. games are going to get massive, and the only thing thatll save 'em, with respect to size, are advanced compression techniques.