Company of Heroes is known as the highest rated RTS out there, and last month, Relic made many fans happy by announcing the long-awaited sequel, Company of Heroes 2. After six years of waiting, we'd say it's about damn time.
While the game was being shown at E3 this past week, we were reminded by developers that much of the content isn't finalized. While the demo ran on DirectX 9, the final build, we were told, would support DirectX 11.
Advanced Tech = New Gameplay
What stood out to us the most was the new terrain mechanics and True Sight being introduced in COH2. Now, players will find that the landscape plays a direct role in every match. The demo, being set in wintery Stalin-run Soviet Russia, showed us some of how these elements might come into play; deep snow can hinder movement, and frozen surfaces can slow both infantry and vehicles.
True Sight? Think of that as a more advanced fog of war. Rather than being able to see in a perfect circle around your unit, your line of sight will now shift based on the environment as well. If trees or buildings are in your way, you're not going to be able to see around those.
Also new to COH are abandoned vehicles. Now, when a tank or other vehicle you have is struck directly, the vehicle itself may actually stay intact after the crew is killed. That vehicle is then considered abandoned, allowing you to either recover it or the enemy team to steal it.
In our interview with director Quinn Duffy, the game's advanced technology is mentioned as one of the primary reasons behind the long wait. Check out it out below:
E3 2012 interview - YouTube