In an interview over on the PlayStation Blog, Borderlands 2 producer Matt Charles provided a ton of new information on his upcoming game. Most of the questions surrounded various problems that gamers had with the original Borderlands, and interestingly enough it seems Gearbox came to similar gamplay conclusions as Blizzard did with Diablo III.
For instance, in reference to how the health pack system will be upgraded in Borderlands 2:
"Pausing wasn’t really fun in combat. It was a tough decision, but we decided to remove carryable health packs and instead fill that need with new relics and shields that can help keep you out of that emergency state to begin with. The result is a more fluid combat experience since now you’re not worrying about when the best time to pause the game is and you still get that fun sense of preparing for a battle by choosing the right gear.
Health Packs will still appear and drop and they will now heal you up in the middle of battle."
Similar to Diablo III's change from health potion chugging to health globes that drop from killed enemies, Borderlands 2 will now have randomly dropped health packs. The mechanic adds a frantic nature to combat, where focusing down minions for a chance at that necessary health regen can be the difference between life and death.
Borderlands 2 will also be making significant upgrades to its inventory management system, though whether it goes as far as Diablo III's is yet to be seen. Diablo cleaned up inventory space by making all items take one or two squares, which makes collecting gear streamlined and uncomplicated.
There's also one more feature Borderlands 2 is picking up from Diablo or ARPGs in general:
"Money and ammo now automatically pick up if dropped from enemies as well!"
Gamers can also expect Borderlands 2 to step up their game in terms of combat encounters, as Charles promises fresh unique enemies, "in the triple digits." Gearbox is going out of their take concepts from their original, only bigger and better than ever.