Neoseeker : News : The Old Republic: An MMO I desperately wanted to love
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walnuts May 8, 12
Nice editorial Lydia, you've done well :>!
Last edited by RabidChinaGirl :: May 8, 12
Staff
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RabidChinaGirl May 8, 12
walnuts Ninja'd/corrected! I did link to both reviews in the editorial though.
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walnuts May 8, 12
I think you'll find I was talking about those links
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Al The Killer May 9, 12
I'd definitely love to see more of these.
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Redemption May 9, 12
I think the general problem is that you can't create a rich MMO world where actions have true consequences because everyone is doing the same things - the same quests, the same grinds, etc.

On the other hand, I felt WOW already had pretty decent stories around the quests and quest givers, and at the time I really got into it. I think the problem is alot of other MMOers really just breeze through the game without ever reading any of the rich lore around it.

Still, if 1.3M active subscribers doesn't bring enough cash (almost $20M per month, or $234M a year) to keep SW:TOR going with lots of rapid changes and new content I'm not sure what really can.

MMOs also have the disadvantage in that people who can't invest the time into a persistent world just won't pick it up. I know I'd rather play SW:TOR as a single player, rich RPG experience since I can do so at my own pace, without paying for such slow pace.
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RabidChinaGirl May 9, 12
Redemption The full voice work is a huge leap forward in MMOs, I believe. It really encourages players to listen to dialogue, learn the story behind quests/instances. That said, you still have plenty of space bar players out there, and once you've played the game through at least once (maybe twice), some of the novelty wears off. Not to mention you come to realize that none of it has any real impact on the world -- an issue Guild Wars 2 is trying to tackle.
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Saevus May 9, 12
if it weren't for biowares trademark narrative presentation i'm sure i wouldn't have played this game as long as i did (two weeks). and as much as i love to rail on this game anymore for the missed opportunity that it is, i honestly would have been happy with it if they did just two things.

first, the amount of servers at launch was beyond ridiculous. outside of the starting areas your questing experience was akin to playing ancient content in wow. if this game just came out the capital cities shouldn't be as barren as shattrath. the community aspect is one of the biggest if not the biggest pull of any mmo experience. and this one never had a chance.

and i don't know which of these i'd lend more gravity to but my second umbrage is pvp as a whole. i won't go in to a laundry list of what's wrong with it but pvp is important to my mmo experience and basically the only reason i still play wow. and pvp'ing in swtor made me miss wow immediately. if you're not going to treat pvp as a core component of your premium mmo title (i.e. something i'm forking over cash to play) then don't even bother implementing it to begin with. half-assing it is a great way to quickly alienate your customer base.
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Gstar391 May 9, 12
As much as I hate to say it, TOR was a letdown. It was still the best MMO I've ever played, up to and including WoW, but I feel like having it as an RPG would be so much better. If I could trade multiplayer content for in-depth story lines and more fleshed-out characters, or even trade a few levels for better/more branching points in the story, I would do so in a heartbeat. The problem with TOR is that they tried to do everything, as well as poach on WoW players. Not to say that it's bad, I just feel like it could do so much more as an RPG. In fact, after I played TOR for a bit, I got so nostalgic that I booted up the xbox, (Yes, the Xbox, not the 360) and played some KOTOR:II. The sad thing is, I enjoyed that more than I did TOR, even with the massive drop in graphics and playability and the loss of multiplayer content.
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Crafter May 9, 12
TORtanic?
The only thing I really liked about it was the fact that I was killing stuff with a dual blade lightsaber (so cool). The story was pretty good and the voice acting was nice but there was no substance to the zones, your choices really didn't mean anything and to me the gameplay just felt like a watered down WoW.
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dvrocc May 10, 12
SWTOR is doing better then people are lead to believe bioware stated they can keep the game functional with $700,000 active subs so anything over that is good news, they have a lot in development though i would of rather enjoyed a couple-three DVDs as the game instead of a MMO but its working out so far.

One thing that is annoying is people are still comparing this 5+ month old game to a 7+ year old games like world of pandacraft, why is this happening? sure WoW is solid proven grinding, ok? if you want to compare then lets compare, EQ is older and more solid them WoW and its still going strong and there like 10 xpacks ahead, anyway compare to something that is around the same timeframe.

1.3 million subs is barely beans & rice in aworld full of other MMOs but they are holding on, if all else fails bioware wont hit the off switch they may however adopt the F2P which has been proven to save many MMOs so in all honesty i am not worried about it.

Why do I enjoy swtor? there offering ritch deep story lines with well "vented voices that are clear" and even though I do the same thing every day I am not in amad rush to hi tlevel 50 then /gquit right after, I plan to start other classes and do everything again.

As for the new content I wonder what they have planed besides more Legacy growth and maybe a heroic/warzone.
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Al The Killer May 10, 12
dvroc Welll, if it's seven years ahead, honestly, you shouldn't compare it to vanilla WoW given the technology they have now. This game didn't live up to most expectations, which is sad. it could've been better.
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