Neoseeker : News : Crytek's director of creative development unsure why used games are "still allowed"
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Huntereb Apr 26, 12
I do try to refrain from using "text-talk" on this website, but this deserves a big fat...

FTS
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DedValve Apr 26, 12
Generalization of the article: "1 pirated copy = 1 lost sale"

Ahh ignorance. Not very blissful at all.
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LloydToS Apr 26, 12
I guess he also doesn't take into account many people go by the try before you buy method. And then there's developers complaining that gaming industry is starting to decline. Perhaps find a reason for people not to pirate. Nowadays you rarely see innovative games, gameplay or content wise.
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Ohmycaptain Apr 26, 12
People who pirate were and are never going to buy them game unless it's at a price that's reasonable to them. Why can't any devs, publishers, or really anybody get this through their head? If they blocked all 4 million people from pirating that game, guess how many sales they would have had? 3 Million, but 4 million less people would be playing it.


Now, why do people pirate? Because they don't want to throw $60 down the drain on a game they're only mildly interested in. It's been proven that if a great game is sold at a great price, or anything for that matter, a lot more people will be willing to spend their cash on it.


Want to solve the problem? Sell your games at $20 when they come out new. This is why indie devs and new devs are raking in huge amounts of money and not worrying about piracy. Or, when a game like Crysis 2 drops its price from $60 to $15, it sells 20x more copies than it would have at $60, making them 5x more money than they would have made by selling it at normal price.

On top of that, if you want to continue reaping benefits from games and making money off of things like DLC, don't expect people to pay more than $5 for that DLC, especially if it's one side mission in a game or some small DLC that they're charging $8 - $15 for.
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Wakaman Apr 26, 12
lol I'd rather get a PC for my gaming if they still plan on doing this whole no used games & always online thing. You get better quality and Mods and those awesome Steam prices.

Why would I waste(and this is going off the PS3's original price) $400-500 on a half-assed PC wannabe when the real thing is way better and even the new game prices are less than that of the current console versions?

I'd love the consoles to shift to a more pc like area but let's be real here, Sony/Microsoft can't compete with the gap being that huge.
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Crafter Apr 26, 12
End of the second last and the last paragraph nailed it.

These retards can't seem to look at the big picture; they've gone blind from staring at the "bottom line".
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Grimdark Apr 26, 12
bluexy
What happened to objective reporting? This isn't a news article, its you shoving your thoughts and opinion all over a piece of material I was interested in reading. I don't care about your opinion. Almost every other article I've read on Neoseeker throughout the last two years or so have been largely non-opinionated. It simply irritates me, especially if you're going to argue against his opinion on it without addressing his chief comment: it doesn't work like that in any other software industries.

Wakaman, the PS3 is NOT $400. That's like using an outdated pricetag for the exact reverse argument- retarded.

Ohmycaptain, so you're basically saying that people shouldn't wait to buy a game they "mildly" want, but rather break the law and pirate it? You have no *bleep*ing clue about how businesses actually work. $20 each for a game? If Crytek had done that for their game's sales of 3 million, it'd only have gotten them 60 million in contrast to the 180,000,000 they made. They'd have to sell THREE times the amount of games as normal just to meet that staggering number. The price's impact certainly isn't going to get you triple sales. From a financial perspective, (not even counting that $60 sales are an industry standard for new games) selling new games at $20 is a huge risk and it is far safer to sell your game for $60 a piece to better cover costs in the event that it bombs.

LloydTos There are no statistics on that method in anyway whatsoever, are there? It is hard to take into account a variable that means nothing but another number on the Pirated count. Would you suggest that Crytek issue a survey to players of their game after they buy it? Yes, I can see it now:
"Thanks for buying X game, we would like to know, did you pirate this game before you purchased it?"
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Wakaman Apr 26, 12
Oh I'm sorry did you suddenly become blind and not see what is in parentheses DC Sniper?

I'm assuming you can't see that these new consoles will cost more because of what's in them either or else you wouldn't be flipping your shit.

Also his and everyone else's issue with used games is they don't get money for that, that's hardly an issue.
More so with copy+paste titles being thrown out every year, I certainly will not pay $60 for MW3. Also don't forget these ridiculous prices($1000 for a premium edition RE6 lol) on halfassed games.

The issue here is them actually expecting us to be okay with that bull.
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BlackScythe Apr 26, 12
Never seen car companies complain about used cars, why do these guys think they can whine about used games.
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Grimdark Apr 26, 12
Wakaman, pure speculation. To the eyes of a developer, piracy is the same thing as used game sales. One is legal and one is not, but financially, it doesn't make a goddamn difference.

You want to know why the indie developers are selling their games for fractions of the price a full game would be at $60? Its because their games are much smaller and rarely deal with the process of physical production or having to pay a vendor, such as Gamestop. They sell for the price they do because they go through far less hassles and have far less expenses and people to deal with through the process of getting the game out there.

Ridiculous prices? I'm going to assume your $1000 is a typo and actually $100, but I don't see what the problem here is. Are you incapable of reading? It says PREMIUM RE6. No one is forcing you to buy a premium edition of a game you mong. It, like collector's editions, are completely optional and only for those die-hard fans.

Copy-paste titles? Like what? Everyone cites Call of Duty but rarely goes beyond that, why is that? The thing you have to understand and comprehend here is that the people paying $60 for Modern Warfare 3, are the people that like the game. If you don't want to pay the full price for a game, then don't. Wait until the price drops in a few months.
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Wakaman Apr 27, 12
It's not a typo bro. So you're saying it's okay to charge these prices because they're for the die-hard fans?
rofl

Exactly, the used sales make no difference(to the devs wallet) which is why they are against it.
Titles like every sports game, every Capcom related fighting game.
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Ohmycaptain Apr 27, 12
DC Sniper

It's been proven time and time again, that when digital media is sold at a reasonable price, the volume of sales increases exponentially.


When a $60 game goes on sale for $20, it doesn't sell just three times more copies than it normally would have, it sells 20x more copies. The same thing goes with movies and other media as well.


Why do you think indie devs don't worry about pirating and rake in a lot of cash from their games, even though most of them sell at $10 - $15 upon release? Sure, they may not make as much as AAA titles, but that's because they don't have the budget to market their games the way studios with publishers behind them do.


Regardless, a studio with 10 people who sell 200,000 copies at $10 a piece each make $200,000 from that game per person, compared to a studio under EA where they sell 5 million copies and pay the developers and people who work hard $11/hr, maybe 20k if they're really lucky in the time that they worked on that project.
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Grimdark Apr 28, 12
I don't see indie games topping sales charts, do you?
quote
Why do you think indie devs don't worry about pirating and rake in a lot of cash from their games, even though most of them sell at $10 - $15 upon release? Sure, they may not make as much as AAA titles, but that's because they don't have the budget to market their games the way studios with publishers behind them do.
Indie developers "rake in a lot of cash" because their operating costs are vastly less and involve much less people than a standard developer. A normal developer has to give a cut to the publisher like Sony or Square Enix, and then give a cut to the retailer, and then pay their costs. An indie developer simply has to go through the appropriate network, Xbox Live or PSN, and then they can pay their own costs.

quote
When a $60 game goes on sale for $20, it doesn't sell just three times more copies than it normally would have, it sells 20x more copies. The same thing goes with movies and other media as well.
I'd really like to have a source on this bold statement!
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