Neoseeker : News : No sequel for Bulletstorm due to disappointing sales
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bob8294 Apr 10, 12
I really wonder what it's going to take in order for developers to realize that people aren't going to pay them for a very substandard game. Also, they can't keep saying that PC piracy kept sales down, piracy is also an issue on Xbox, only it's not as simple as PC piracy. This goes back to the whole jailbreaking thing that Apple has been going on about, there's actually quite a few people whom, yes, illegally download paid copies of games/apps to their iPhones, etc; but if they find that they like what that app offers to them, then they will turn around and purchase that app and support the developer. Ever since that happened, app developers have realized that people aren't going to throw away their money for something that they don't like, which has seen developers release trial apps alongside their full paid apps. I believe the same thing needs to happen to the gaming industry, especially with the seemingly ballooning cost of games nowadays.
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BlackScythe Apr 10, 12
I wish I could back hand that person. The effects of piracy are grossly over exaggerated. People are just using it now as a way to avoid responsibility for their garbage.
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omnious Apr 10, 12
quote bob8294
I really wonder what it's...
TL:DR most pirates buy things if there good
...of games nowadays.
I remember when basically ever game had a demo, and I mean a proper demo, not 5 minutes of gameplay which later turned out to be part of the tutorial, so players could actually get a feel for what the game was like, rather then be entertained for 5 mins. A cardboard box can entertain me for 5 mins, and I will not pay £40 for cardboard box.

quote BlackScythe
I wish I could back hand that person. The effects of piracy are grossly over exaggerated. People are just using it now as a way to avoid responsibility for their garbage.
THIS
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Miller Apr 10, 12
We made a PC version of Bulletstorm, and it didn't do very well on PC.. It wasn't the best PC port ever. Fixed.

Devs need to stop blaming piracy for low quality, low sale products.
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VeGiTAX2 Apr 10, 12
One of my friends bought it day 1 and we ran through it, the bugs made some sections of the game horrible to navigate with some glitches making it impossible to move forward. He ragequit and we never returned to it after that night.

Flash forward and I bought it during the steam sale at the end of the year for a second chance, got 3 chapters in and never bothered with the rest. :/ just wasn't that appealing in the end. The concept of the point system was cool and the chain attacks were new but it just didn't have the appeal at all to keep me there.

It was a crap port though, they need to own up to that and realize that being a PC leader for support and technology means that gamers expect a lot more out of them. When Bulletstorm got slammed about the encrypted files Epic should have taken the cue to act. Instead they cemented themselves on their stance and let enthusiasts know where their focus really was.

They didn't help their situation just as they're not helping it now. Properly support your community and have their back and they'll have yours as well. You can't just toss out a half-ass port and say "come and get it!". There are many smaller developers / publishers out there proving this point exactly. Hell, Epic proved it with UT3 after all their patches and with Black Edition, fans still came out like crazy to buy the game.

Piracy will play a part into ANY platform, using it as a scapegoat for bad executive decisions is just sad though.
1 thumbs!
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Supernova1332 Apr 10, 12
Pirated it day one, bought during the winter sales because it was nowhere near $60 worth of game. Didn't experience many glitches myself but the gameplay was just so weak. The combos were fun sometimes but it was all far too repetitive.

Blame the PC community for your lack of effort... There's a point where you're defending your work rightfully and another where you're just deluded, he's the latter in this case.
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Shadow of Death Apr 10, 12
Omnious - Yeah, I miss the days where a lot of games had demos, and proper ones at that. One of the reasons that Kingdoms of Amalur deserves kudos. The demo took a fairly long time to get through.
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omnious Apr 10, 12
quote Shadow of Death
Omnious - Yeah, I miss the days where a lot of games had demos, and proper ones at that. One of the reasons that Kingdoms of Amalur deserves kudos. The demo took a fairly long time to get through.
didn't realize that had a demo * immediately internets*
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BlackLabel Apr 10, 12
Piracy was a by-product of releasing a shockingly bad port of a game that is so short it wasn't worth $60 to start with.. Price your games better and release them in a state that is fit for purpose and maybe people would be more inclined to buy it..
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Shadow of Death Apr 10, 12
The way I view piracy in general (games and movies/TV) along with DRM is thus:

1 - The person pirating wouldn't pay money if they couldn't get it.

2 - The person pirating will turn around and buy the product once they've found the product is worth paying for.

3 - The person doesn't have the money at the time, but will eventually purchase the product (AKA: Impatience).

4 - The person pirates on principle (media is no-where near worth the money, or there are excessive restrictions for paying customers, a-la heavy handed DRM).

Sure, there are some people who WOULD resort to buying something if they couldn't get it for free via piracy, but I think those people are in the minority. So really, piracy complaints on the parts of devs/publishers is moot, and attempts to stop piracy only put off paying customers and does little to stop pirates.

omnious - Yeah, it's the whole beginning of the game + some open world stuff. Basically once you're out of the tutorial, you get an hour to roam around. Some features and areas are locked out of course, but the game in general is there to try out. Sort of reminds me of Just Cause 2's demo (albeit, Just Cause 2 did an even greater job, unlocking a lot of the game to try out). I remember there being a hack that allowed you to access the entire world (sans story elements I think).

Goes to show you that developers that are confident with their work have no problem demoing a large portion of it.
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CAGarber Apr 10, 12
What a shame, i really enjoyed Bulletstorm. A sequel would've been sweet.
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BlackScythe Apr 10, 12
Pirates are theives, don't try to justify it please.
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Shadow of Death Apr 10, 12
quote BlackScythe
Pirates are theives, don't try to justify it please.
Technically yes, but unlike with physical media there is no loss of inventory when something is pirated.

There are varying reasons to pirate something, some people just want something for free, but a lot of people don't want to buy something without knowing what they're getting and are only too happy to part with their money if they find out the product is worth the money. It's demoing things that don't offer demos, or offer severely limited demos.

It's illegal no doubt, but in a perfect world there wouldn't be a need for piracy because people would know exactly what they were getting, and it would be priced in accordance with its quality. Shovelware would cost next to nothing, and quality games will be rewarded with higher prices.
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omnious Apr 10, 12
quote BlackScythe
Pirates are theives, don't try to justify it please.
it's not exactly like consumers can strike, or have a medium to discuss something like a boycott, and I hardly feel it just to be charged £40 for 2 different games, one of which will have a gameplay value of 3-4 hours (e.g. need for speed the run) Vs one with 20-30+ (wipeout HD(bad example as it's £15)) just for one run though of the main campaign.

it's not justified, but there's no alternative to it to show producers?(people who make these kind of decisions) that there not doing their job properly
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