Both the Xbox 720 and the PlayStation 4 "Orbis" are rumored to require a permanent online connection to even use the console. And since it's not something Sony and Microsoft could likely commercialize and market as a feature, one can assume it's likely coming at the behest of publishers and developers. What self-sacrificing soul would see promise in such a system? How about Executive Producer of the Dead Space series Steve Papoustis.
"In terms of features, I hope the new system will always be on and connected, because it would be awesome to have games load up super-fast and take me back to where I was the last time I played."
Well, that wasn't as aggressive or defensive as I would have imagined. The truth is there are a number of legitimate reasons for permanent online connections in next-generation consoles. Reasons that provide developers like Papoustis better ways to interact with consumers. And perhaps Microsoft and Sony's best way of selling such a system is in honest opinions like Papoustis'.
"I’d love the convenience of installing your games like you do now but making that process automatic, as I want to avoid having to change discs. Microsoft has made a lot of nice improvements to the dashboard over the years so I’m expecting an even more refined and streamlined user interface for people to interact with when checking out stuff on the marketplace."
Current opinion on the issue is being determined by controversies like publisher imposed DRM and DLC. Developers could bridge the distance between console developers, publishers and consumers on the issue, creating a dialogue that keeps both sides' interests in mind.
Of course, perhaps the console developers and publishers could care less about compromise. After all, how much say have gamers had in previous inclusions of debilitating DRM until after the fact? Is it enough that developers may have good intentions for utilizing a permanent online connection? Or is Papoustis selling the issue short?