Neoseeker : News : Just Cause 2 studio founder "looking for that silver-bullet to save the games industry"
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1 thumbs!
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BlackScythe Apr 5, 12
There is no "secret bullet" the answer is obvious. Stop making crap. Over the past decade mega publishers have pretty much taken control with games increasingly getting shipped out entirely incomplete. People will buy more games when there is something worth buying.
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The Darkest Shadow Apr 5, 12
How to save the games industry:

Step 1 - Stop putting DLC on the disk at launch and then charging us for an unlock code to access content we should already have access to.

Step 2 - Knock it off with the goddamn gimmicks, seriously. If I wanted motion controls, I'd have bought a Wii, 3D is a pointless waste of time and money.

Step 3 - Every game in the world doesn't need multiplayer features, nor should multiplayer aspects result in a lesser quality solo element.

Step 4 - Actually listen to your *bleep*ing customers and fans, no not the squeaky ones that whine about pointless things but the ones with genuinely good ideas for your games.

Step 5 - Quit using ordinary gamers as free beta testers, supporting your games after release is a fantastic thing which all developers should do.

Step 6 - Stop making cookie-cutter, identi-kit games. Playing things safe isn't how this industry got started, nor is it how it should be, take a chance on new IPs and ideas. If you're going to use existing concepts then add something new to or refine the formula.

Step 7 - Enough with the reboots, if a series is dead a series is dead. Also stop trying to be dark, edgy and down with the kids, really now, it's getting old. Gritty reboots make me want to slash my wrists and everyone else's around me.

Step 8 - The majority of gamers are most likely retarded, but stop dumbing down games for those of us who can actually count above three. I'd like a challenge once in a while, maybe a puzzle I actually can't solve like back in the good old days.

Step 9 - You are not hollywood, games don't need to be sprawling blockbusters, they need to be games. A good story can only redeem shitty gameplay to a certain extent. I love Metal Gear Solid, I love cut-scenes, I adore epic sprawling plots that improve the gameplay experience, but gameplay is the whole point of a game at its core, make that good first then work on improving the story. Books exist for a reason, you don't need to try to be interactive versions of them.

Step 10 - Subscription services that accompany games that aren't MMOs/mandatory subscription fees. Cut that shit out for a start, unless your game actually requires a subscription service to actually make any sort of a profit or keep servers running, you have no right to charge a service fee on top of the already high price of a game/games console. Free to play games are a guaranteed profit, regardless of how tantalising subscriptions may seem. Of course that's only true if your game isn't a pile of great flaming bullshit that I wouldn't dignify by wiping off my shoe, I'd just burn the shoe.

To be honest if you were behind the creation of the game, I'd probably burn you too.
1 thumbs!
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The Darkest Shadow Apr 5, 12
...Might have overdone it just a bit.
Staff
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bluexy Apr 5, 12
quote The Darkest Shadow
...Might have overdone it just a bit.
Hahah, awesome.
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BlackScythe Apr 5, 12
quote The Darkest Shadow
...Might have overdone it just a bit.
Still getting a thumbs up lol.
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The Darkest Shadow Apr 5, 12
I've been a gamer since I was four or five years old I think, I'm passionate about the industry. XD

*Rereads his original post*

Oh sweet jesus...
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LloydToS Apr 5, 12
quote The Darkest Shadow
I've been a gamer since I was four or five years old I think, I'm passionate about the industry. XD

*Rereads his original post*

Oh sweet jesus...
Well you do sum up a few things which I think are indeed working against developers. Especially 1, 2, 6, 7, 8 and 9.
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THM Apr 5, 12
May God bless gaming industry....
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Wakaman Apr 5, 12
Oh look, another one taking shit and flipping it to infinity and beyond. No, if you want to survive in the industry you stop with the goddamn overmilking. You actually make a decent *bleep*ing game that isn't a graphics whore. I want atleast a decent story with characters I can connect to. I want a full game, none of this halfassed, dumbed down shit that requires me to throw my money at a company to unlock the rest(looking at you CAPCOM/BIOWARE).
I want decent controls and cameras(looking at you Hunted: The Demon's Forge) with competent AI.

I mean really is it that hard to make a game that is half decent and doesn't rely on milking the last penny possible out of us?

The gaming industry is like the girl next door, taking it safe gets you friend zoned son.
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DemonFowl Apr 5, 12
I find it hard to grasp why a good majority of games these days are either decent or just plain bad. When I was a kid, back in the early 90's, games were either good or bad, and most came out good, and the bad were easy to spot. Now-a-days, there's is a thin line between good and bad. Why? Because even the good games share in the poisons of the bad games. Maybe every once and a while, you'll come along a game that's considered by today's standards as really good, though it's simply just how games should be anyways, such as Dark Souls; a challenging, long lasting and fun game. It was frustrating, but in the good way. It showed that the game worked, and made you recognize what you needed to improve on.

What's the problem with the game industry these days? Money. Paper. Crap.

I still remember a time when I could buy a new game off the shelf for 15-20 bucks. I never had remorse about my purchases back then, because they were quality products that didn't break, were entertaining and actually gave me a decent reason to waste my time with them.
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Abyss Raider Apr 6, 12
quote The Darkest Shadow
...Might have overdone it just a bit.
Hahah no, everything you mentioned was true-to-heart, there's a reason those of us who have been playing games since we were young are still coming back to them now, and every negative you listed is exactly what is wrong with modern games.
Unfortunately, those few devs who are not just in it for the money are too afraid to make a unique game because the fear of getting bashed by the modern gamers who like their stuff spoon fed to them (Well, that and like DemonFowl said, money.) Hopefully the Demon's and Dark Souls' reception will be enough assurance for more companies to go for the traditional games.

quote DemonFowl
though it's simply just how games should be anyways, such as Dark Souls; a challenging, long lasting and fun game. It was frustrating, but in the good way. It showed that the game worked, and made you recognize what you needed to improve on.
Exactly, a game should make you WANT to improve, the "Souls" series are one of the few games I've played where you can't just fly through it in six hours or so, mashing buttons or just watching through the QTEs until they beckon you to hit a button. It was generally FUN, and I never felt cheated.
Last edited by Abyss Raider :: Apr 6, 12
0 thumbs!
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Stealthmonky11 Nov 20, 13
quote The Darkest Shadow
How to save the games industry:

Step 1 - Stop putting DLC on the disk at launch and then charging us for an unlock code to access content we should already have access to.

Step 2 - Knock it off with the goddamn gimmicks, seriously. If I wanted motion controls, I'd have bought a Wii, 3D is a pointless waste of time and money.

Step 3 - Every game in the world doesn't need multiplayer features, nor should multiplayer aspects result in a lesser quality solo element.

Step 4 - Actually listen to your *bleep*ing customers and fans, no not the squeaky ones that whine about pointless things but the ones with genuinely good ideas for your games.

Step 5 - Quit using ordinary gamers as free beta testers, supporting your games after release is a fantastic thing which all developers should do.

Step 6 - Stop making cookie-cutter, identi-kit games. Playing things safe isn't how this industry got started, nor is it how it should be, take a chance on new IPs and ideas. If you're going to use existing concepts then add something new to or refine the formula.

Step 7 - Enough with the reboots, if a series is dead a series is dead. Also stop trying to be dark, edgy and down with the kids, really now, it's getting old. Gritty reboots make me want to slash my wrists and everyone else's around me.

Step 8 - The majority of gamers are most likely retarded, but stop dumbing down games for those of us who can actually count above three. I'd like a challenge once in a while, maybe a puzzle I actually can't solve like back in the good old days.

Step 9 - You are not hollywood, games don't need to be sprawling blockbusters, they need to be games. A good story can only redeem shitty gameplay to a certain extent. I love Metal Gear Solid, I love cut-scenes, I adore epic sprawling plots that improve the gameplay experience, but gameplay is the whole point of a game at its core, make that good first then work on improving the story. Books exist for a reason, you don't need to try to be interactive versions of them.

Step 10 - Subscription services that accompany games that aren't MMOs/mandatory subscription fees. Cut that shit out for a start, unless your game actually requires a subscription service to actually make any sort of a profit or keep servers running, you have no right to charge a service fee on top of the already high price of a game/games console. Free to play games are a guaranteed profit, regardless of how tantalising subscriptions may seem. Of course that's only true if your game isn't a pile of great flaming bullshit that I wouldn't dignify by wiping off my shoe, I'd just burn the shoe.

To be honest if you were behind the creation of the game, I'd probably burn you too.
All true but 3, you are right that not ALL games require multiplayer but I would argue most should. The concept of games(not only video games) has until very recently been almost exclusively a topic of multiplayer. Everything is always more enjoyable when you experience it with others. The key to the future success of gaming is going to be a far more intensional focus on multiplayer not an exclusion of it. The highly active gaming community becomes smaller and smaller as playing with your friends requires more and more effort.
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Ville_Valo Nov 29, 13
Lot of good points in that rant, Darkest Shadow. But you can't blame them for continuing and rebooting existing IP. That's where the money is. Brand new games are a massive risk.
For example, I bought GoW Ascension. If it had been some other game with some other name that had the same basic premise, I wouldn't. I wanted another God of War.

Sure, we need originality. But if everyone tried something new every time, the industry would fall apart.
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