Just Cause 2 studio founder "looking for that silver-bullet to save the games industry"
Is the gaming industry dying?
Last week I wrote an article on ngmoco's general manager believing the free-to-play business model was becoming increasingly prevalent in today's market. Partly in response, Avalanche founder Christofer Sundberg discussed the topic today, and added his own worries to the equation. The only consensus? Things have to change.
"What companies such as Ngmoco have been talking about very actively in the press is partly true. Traditional business models are dead and if you want to survive as an independent studio you have to think outside the box.
While I'm skeptical of the ease with which Chrisofer claims the traditional business model is dead, who am I to disagree with the founder of such a large modern developer? Is Avalanche suffering despite Just Cause 2's success? What's the next step?
"Since the recession of 2008/09 everybody has been looking for that silver-bullet to save the games industry and jumps on every opportunity there is - developing a quirky PSN/XBLA game or building your own F2P game. That is suicide."
Yikes. Someone probably should have told Harmonix about that.
"I don't believe in the F2P model either and consoles are far from dead. How we combine the traditional consoles with new business models will be absolute key to success - not one way or the other."
Exactly what Christofer is alluding to is beyond me, but I have a sneaking suspicion it might have to do with the rumors surrounding the next generation of consoles. Many are quick to blame Microsoft and Sony for potentially considering hard-wiring DRM into their systems, but it's more than likely at the behest of developers and publishers. Developers want more option, more potential business models, and that frankly isn't possible with this generation of systems.
Hopefully Christofer remains cautious however, for while he's quick to decry free-to-play and arcade releases as "suicide", the rumors around the next generation of consoles could be just as bad -- if not worse. What's the best solution for everyone?
Source: Euro Gamer
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Step 1 - Stop putting DLC on the disk at launch and then charging us for an unlock code to access content we should already have access to.
Step 2 - Knock it off with the goddamn gimmicks, seriously. If I wanted motion controls, I'd have bought a Wii, 3D is a pointless waste of time and money.
Step 3 - Every game in the world doesn't need multiplayer features, nor should multiplayer aspects result in a lesser quality solo element.
Step 4 - Actually listen to your *bleep*ing customers and fans, no not the squeaky ones that whine about pointless things but the ones with genuinely good ideas for your games.
Step 5 - Quit using ordinary gamers as free beta testers, supporting your games after release is a fantastic thing which all developers should do.
Step 6 - Stop making cookie-cutter, identi-kit games. Playing things safe isn't how this industry got started, nor is it how it should be, take a chance on new IPs and ideas. If you're going to use existing concepts then add something new to or refine the formula.
Step 7 - Enough with the reboots, if a series is dead a series is dead. Also stop trying to be dark, edgy and down with the kids, really now, it's getting old. Gritty reboots make me want to slash my wrists and everyone else's around me.
Step 8 - The majority of gamers are most likely retarded, but stop dumbing down games for those of us who can actually count above three. I'd like a challenge once in a while, maybe a puzzle I actually can't solve like back in the good old days.
Step 9 - You are not hollywood, games don't need to be sprawling blockbusters, they need to be games. A good story can only redeem shitty gameplay to a certain extent. I love Metal Gear Solid, I love cut-scenes, I adore epic sprawling plots that improve the gameplay experience, but gameplay is the whole point of a game at its core, make that good first then work on improving the story. Books exist for a reason, you don't need to try to be interactive versions of them.
Step 10 - Subscription services that accompany games that aren't MMOs/mandatory subscription fees. Cut that shit out for a start, unless your game actually requires a subscription service to actually make any sort of a profit or keep servers running, you have no right to charge a service fee on top of the already high price of a game/games console. Free to play games are a guaranteed profit, regardless of how tantalising subscriptions may seem. Of course that's only true if your game isn't a pile of great flaming bullshit that I wouldn't dignify by wiping off my shoe, I'd just burn the shoe.
To be honest if you were behind the creation of the game, I'd probably burn you too.
*Rereads his original post*
Oh sweet jesus...
I want decent controls and cameras(looking at you Hunted: The Demon's Forge) with competent AI.
I mean really is it that hard to make a game that is half decent and doesn't rely on milking the last penny possible out of us?
The gaming industry is like the girl next door, taking it safe gets you friend zoned son.
What's the problem with the game industry these days? Money. Paper. Crap.
I still remember a time when I could buy a new game off the shelf for 15-20 bucks. I never had remorse about my purchases back then, because they were quality products that didn't break, were entertaining and actually gave me a decent reason to waste my time with them.
Unfortunately, those few devs who are not just in it for the money are too afraid to make a unique game because the fear of getting bashed by the modern gamers who like their stuff spoon fed to them (Well, that and like DemonFowl said, money.) Hopefully the Demon's and Dark Souls' reception will be enough assurance for more companies to go for the traditional games.
Exactly, a game should make you WANT to improve, the "Souls" series are one of the few games I've played where you can't just fly through it in six hours or so, mashing buttons or just watching through the QTEs until they beckon you to hit a button. It was generally FUN, and I never felt cheated.