Neoseeker : News : ngmoco GM foresees free-to-play business model evolution in single-player market
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Shadow of Death Mar 28, 12
Yeah, fudge this noise.

If TES VI: ?????? uses this model I'll give it a giant foam middle finger.

It's bad enough a lot of devs are cutting game content to sell as DLC, but if they made much of the game DLC, especially if you had to pay for every 'diverse' playthrough....

DO NOT WANT!
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RazeHell Mar 28, 12
I can understand the controversy when a 60 dollar game releases DLC that you have to pay for, but I think f2p games with premium content is a good idea.

It lets you try the game, risk free, and I'd you like it, you can spend money on it to enhance your experience.
TF2 and LoL are two perfect examples. While you can compete and enjoy the game to its fullest while playing for free, fans of the game can buy hats and skins and so on. In the end, you could end up spending less than average retail price on a game for an equal amount of enjoyment.
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Nagare Mar 28, 12
Shadow of Death, I don't see the problem really. I'd have a lot less of a problem playing a game for a few hours for free and then putting some money in to keep playing. This way, I'd probably play more games total and still save money because I rarely play games through to completion.
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Shadow of Death Mar 28, 12
quote Nagare
Shadow of Death, I don't see the problem really. I'd have a lot less of a problem playing a game for a few hours for free and then putting some money in to keep playing. This way, I'd probably play more games total and still save money because I rarely play games through to completion.
I just don't like the idea TBH. It would be good for questionable games that need the exposure garnered by the F2P model, but for known, popular series? Just screams of a strong potential of overcharging. The series that are quality know they can get away with charging for a lot of the features that they know users will pay for.

I mean dear Celestia, the article is suggesting charging for individual playthroughs >_<

Sure, not everyone will buy $50+/$60+ worth of extra content, but if a big name series like TES that is pretty much guaranteed to giant truckloads of cash with the traditional model goes F2P, they expect to be able to make even more with that method which really wouldn't bode well on the player side. The standard TES experience would probably cost more like $100 by the time you have all the content necessary to flesh it out >_
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CoarseDragon Mar 28, 12
What is that dude smokin'?
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Concerned gamer Mar 28, 12
I would never play a game that would require purchase to unlock necessary parts of the story. I want to have everything accessible from the get-go, and not owe my soul to the developers as they milk billions out of casual gamers like myself.
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