Neoseeker : News : ArenaNet blog dishes Guild Wars 2 microtransaction details
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Gabe Mar 20, 12
Quote "They should also be able to spend money on account services and on time-saving convenience items"

Seems like it fits their philosophy pretty well. There's nothing wrong with trading gems, players that sell gems can get things that require a lot of gold faster, which to arena net is ok; its just speeding their progression, but not making them an ultimate power as the player who sold the gold can buy that as well. On the flip side, the player the bought the gems now have access to the extra items for customization, so that they don't have to buy it with real money. Basically, there will always be 2 ways of acquiring something, the easy way and the hard way. The hard way takes a lot longer to do but is free, while the easy way is faster but requires real money.
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Lorx Mar 20, 12
EVE Online features something very much like this. And even though that game's power scaling is all about time spend subscribed and how much cash you have, it still doesn't really fit a "buy power" scheme. Spiral Knights, a F2P MMO, kind of is a bit buy-power with it's system, but also manages to do a...decent job.
Since no items you purchase with gems will give power, it shouldn't give much of an issue. Arenanet hasn't shown any signs of not caring yet, if they put as much thought and polish into it as the rest of the game, it'll most likely be fine.
Staff
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bluexy Mar 20, 12
Lorx Yeah, the blog mentioned they were aiming for a PLEX style system with the gems. A lot of potential in that type of system.

I just can't help but think of Runes of Magic, where players could buy a bunch of premium currency, sell it off for gold, and then buy all of the end game gear they wanted.

Don't get me wrong, I trust ArenaNet totally with this. Still, there are perils with this sort of system and it's worth mentioning them.
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Lorx Mar 20, 12
Definite perils and risks to getting it wrong, but it's all in the setup. For instance, locking all truly end-game gear behind Karma, rather than Gold. Meaning sure you could advance farther in gear if you paid, but the actual impact to the game's community would be minimal (PvP's auto-balanced for power and level anyway).
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ShadowJ Mar 20, 12
Microtransaction models are certainly not an easy thing to implement but that all depends on the target audience of the company.

Without sugar coating it, there are basically different types of gamers:

1) Pay to win gamers - These guys want to be able to buy an in-game advantage, they see no issue with this as they are spending their money as they want at the cost of upsetting other players

2) Pay to Play - These gamers don't care for winning or stats or beating their rival to a pulp. They are mostly concerned with cosmetic items and looking good or with PvE items rather than PvP

Now with that in mind, you can see why so many microtransaction models with games take a battering but again it depends on the developer/publisher and who they would prefer to cater to within their game.

Crimson Alliance had a good feature, it wasn't MMO but it was a 4 player co-op arcade rpg and for 80 MS points, you could grab 20,000 gold which allowed you to grab better gear (Game is PvE)

So if Arenanet stick with the idea of "We allow players to buy cosmetic items and time duration with real money or use real money for in-game currency" then I can't see any problems, as long as Arenanet are quite happy to leave the pay to win players on the sidelines
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Orgazmo Mar 20, 12
ShadowJ To be honest, if they keep purchasable items strictly to cosmetics/aesthetics, and then switched to higher-than-free-tier gear, I think the player base would get angry. Largely because it's a change, but it could also upset whatever economy happens to develop. I don't think they'd want to risk that and because of that, I don't see them doing that.

The most I could see as far as "power-buying" might be a one-use item that increases EXP. gained for a period of time. I'm hoping, anyway. I'd hate to see ANet do anything that would mess with this games players. I really want this game to succeed.
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