Obisidian failed to earn bonus payments due to Fallout: New Vegas Metacritic score
Fallout RPG missed Metacritic score target by just one point
Hot on the heels of a telling round of layoffs over at Fallout: New Vegas developer Obsidian Entertainment comes an unfortunate admission from New Vegas' creative design lead Chris Avellone himself: his studio was snubbed any bonus payments for its work on the well-received post-nuclear RPG title because it didn't garner a high enough aggregate score from Metacritic.
The claim would be astonishing if you weren't already familiar with what unfortunately happens to be a bitter reality in the gaming industry these days. More than few studios out there were denied any potential royalties and bonuses because their titles did not meet the minimum Metacritic score rating stipulated in their agreements with publishers.
In New Vegas' case, it wasn't a matter of the title falling well below expectations. In fact, New Vegas currently enjoys a Metacritic rating of 84 out of 100, meaning Obsidian missed its target by just one score point. Ouch.
Source: Side Mission
Sections: Console Games, PC Games
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How was that blatantly better than Fallout 3?
I may be confusing the titles.
It really is a shame that a score could affect these people, even more so because it was a point away. Another reason to fuel the "take away the scoring system" belief. It would be for the better.
Wakaman Pretty much everything was better.
This is a damn shame, to think we'd get so far as to have scores determine people's pay. I can't get over this, I know a score has broken studios before but damn.
Not to excuse games that need patches to increase their ratings of course, just saying.
The main issue with NV is the same that most people have regarding L4D 1, L4D 2, CoD MW 2 and CoD MW 3...they see them more like "expansion packs" to their predecessors rather than a standalone game
On that part, I think it was simply jumping from Fallout 3 straight into NV that I just couldn't be bothered to carry on...not to mention the constant CTDs I had (Which was ruled out every which way under the sun that it wasn't my PC or anything interfering with it)
Adding in the "which was buggier" both games have bugs and issues but I suffered more in NV than I did in Fallout 3...not a surprise either considering NV uses the exact same engine...which I would like to remind people that Obsidian created Alpha Protocol, which I have seen a friend play and experienced nothing but bugs and issues...in other words I can't remember the last time I rated an Obsidian game highly come to think of it.
Most disappointingly with NV is the fact that some remains of the Black Isle team work at Obsidian, which I would of thought that they would have shown the "new guys" (Beth Soft) how to really create and polish a Fallout game...sadly I was wrong.
All in all, I bat for Fallout 3 over New Vegas
Regarding the news item, it is a shame they missed out by 1 point but that's life...no matter where you are or what you do in life...if you do not meet expectations or you under perform (No matter how many people state how good your products are) then you miss out on the bonus
Shadow_of_Death "Metacritic" doesn't have the power and they shouldn't be blamed for this...Metacritic itself is simply a hub of reviews done by many people and compiled into one single score. If you look at NV's metacritic page the reviewers gave not 1 negative review and an overwhelming number of positive reviews.
While I personally prefer Fallout 3 to NV, I still commend the developers on getting decent scores but the point is, if your product is not up to scratch for the day numerous people review it then it will get a lower rating than expected regardless of how many patches are thrown out after the release
That is why developers are pushed to aim for nothing lower than 85 on Metacritic, it's not an official gaming industry tool but many developers use it as a guideline and something to aim for.
In other words, if I was in charge and set a goal, I wouldn't expect anything lower than 85 either...if it happens then either something within the game is terribly wrong (thus check out what people are saying) or there's a possibility of the reviewer's intentions being something deeper
Overall, Metacritic averages out all of the scores from various reviewers. Lowest positive NV got was 75 with majority stating "if it wasn't for the technical issues, this would get a better score"...so when the majority of reviewers are having tech issues, there's no surprise they just missed out on their bonus
Trust me, it is disheartening but when someone offers you a collection of most reviews around the Internet with an average score across them all on a silver platter...there's not much that can be done (To my knowledge there is not another site like Metacritic to challenge it)
Going back to curiosity, I'm sure there's employees that will forward on articles such as this through the mailing lists etc.
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