Resident Evil 6 will have "seamless" conversation system, situational dialogue
Surprisingly large amount of voice work involved
Resident Evil isn't a series we expect to have an engrossing dialogue system, but it looks like Capcom is changing that in Resident Evil 6. Trying to, anyway.
This week's issue of Dengeki PlayStation magazine revealed that the next core Resident Evil (We consider Operation Raccoon City a spin-off.) will feature a "seamless" and potentially complex conversation system. Based on this system, dialogue can change based on situations; pretty vague right now, but the key point is that dialogue will be dynamic, to some extent.
As such, Resident Evil 6 will have an unexpected amount of voice work. Someone on the development staff told Dengeki that a colleague even questioned whether they were overdoing the conversation system. Let the gamers be the judges of that.
Resident Evil 6 will be out on November 20 for Xbox 360 and PS3 in North America, while a PC version will be released later.
Source: Siliconera
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It's only a matter of time.
'A lot of good things on sale, stranger'.
Gotta admit, i usually actually prefer textual conversations to voice-acted dialogue... Generally allows for a more imaginative experience, but damn, when voice casting works, my god does it work.