With work on EA's Syndicate revival complete and the new title less than a month away from retail release, Swedish developer Starbreeze Studios confirms it has cut 25 positions from its previous headcount of 93 staffers. According to Starbreeze CEO Mikael Nermark:
"It is sad that we are forced to make staff cutbacks affecting employees. But we have to reduce staff after the final delivery of the Syndicate."
This is the second time Starbreeze has had to restructure since last year, back when it still had a total of 120 employees. This latest round of layoffs was followed by the resignation of the chairman of the board of directors himself, Peter Tornquist, who until this turn of events had served on the board for several years.
As you can see, Starbreeze was not a very large company to begin with even before the layoffs. While the studio's initial business model was to take on pre-financed assignments from major game publishers, Starbreeze revealed that it has designs to eventually produce its own in-house IP. It remains to be seen if these job cuts will have any impact on Starbreeze's ability to realize this goal.