Neoseeker : News : Resident Evil 6 will allow players to move while shooting
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Mazda Feb 15, 12
Well that's the final nail in the coffin for the survival horror part of resident evil. I see this becoming a mediocre action series rather than a good survival horror series. looking more and more like gears to be honest.
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Carter478 Feb 15, 12
Play RE Revelations and say that...
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THM Feb 15, 12
The feature of body movement while shooting is a great thing and I think it won't interfere with the survival horror genere; naturally, in reality, when you meet a group of zombies, you'll move and shoot if you wanna survive; nobody would stand still unless you've got some forms of divine shield...

The only complaint of Resident Evil: Revelations is the lack of rolling; the timing for a dodge is cool but it's frustrating to do sometimes with those stupid long-armed creatures (including Rachel)...So consecutive rollings should be a paramount feature of Resident Evil games or similar survival horror action games.

By the way, Dead Space, the most popular horror game of current gen console, also has movements while shooting. I like the movement and aiming features of Dead Space series; Capcom ought to learn from the developers of Dead Space series and incorporate the technique into Resident Evil 6.

All in all, Revelations on 3DS is the best Resident Evil game I've played thus far since Resident Evil: 2! It's that good, believe me!

So, I've a very high hope for Resident Evil 6 considering that it stays on the successful formula used in the 'Revelations' such as classic music tones, weapon boxes and puzzle solving, parallel storylines, new game + mode and so on...Roll on November 2012!
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Grimdark Feb 15, 12
Goddammit. Not being able to shoot and move was why it was a horror game.

I never liked the concept of zombies using firearms, but RE4's approach was good- not too many firearms, but just the right amount thanks to JJs.
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Mazda Feb 15, 12
to be honest moving whilst aiming isn't a bad idea, as long as its slow, I think that as soon as the character starts firing with a rifle, SMG or TMP then they should be locked in place as moving and shooting should be ineffective and inaccurate anyway.
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faden999 Feb 15, 12
J'avo is a lame name but what i'm happy about is the new system. Now i can say "move out of the way, freaks. I coming through!". Trust me, that will be cool.
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Grimdark Feb 15, 12
J'avo is an epic name, what you smoking?
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Spook Feb 15, 12
Best news since the return of zombies
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RaidenXS Feb 15, 12
i thought they said they were aiming for horror again? all the pics look action oriented EXCEPT the scenery/colors. dafuq capcom?
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Boreas Feb 15, 12
Revelations was my first foray into the world of survival horror and I have to say, it was amazing. Replay, although repetitive, always gives me new scares, even in the same spots. But this, this is a mockery of Revelations. They release a great return to SH, then decide to toss it out the window and make this.
Although I do like the idea of move and shoot, which was a little to be desired in Revelations :/
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BlackLabel Feb 15, 12
quote RaidenXS
i thought they said they were aiming for horror again? all the pics look action oriented EXCEPT the scenery/colors. dafuq capcom?
Leon story is Zombies and a return to the slower more horror style of Resident Evil 1 through to Code Veronica.

The Chris story is Infected/Humans and is pretty much Resident Evil 5 on steroids it's a straight up action game.

The Alex (if it is Alex Wesker) story is a completely new gameplay style focusing more on melee and is pretty much like Dynasty Warriors with dead things..

They have something for everyone in this game and it seems they have taken cues from Sonic Generations in that regard.. That game pulled off combining "retro" with new in a way that worked.
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ashantiqua Feb 15, 12
so whats the survival aspect? not getting shot in the face by 'zombies'?

and whats the horror aspect? running out of plentiful ammo? dont worry, you have an "enhanced melee attack" likely most situations.

of course im a bit cynical, and its not like they cant make re6 a legitimate survival-horror game, its just that re5 was so much the whore of the series. worried re6 will have plentiful ammo, waves of easy enemies, youll feel like a walking tank, etc. no vulnerability. no real reason to exercise caution.

hope im wrong.
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DedValve Feb 15, 12
quote THM
The feature of body movement while shooting is a great thing and I think it won't interfere with the survival horror genere; naturally, in reality, when you meet a group of zombies, you'll move and shoot if you wanna survive; nobody would stand still unless you've got some forms of divine shield...
Realistically if you move while you shoot your gonna hit everything but your target even if your skilled and move slowly. Your accuracy GREATLY decreases moving when shooting, moving/shooting is a gameplay mechanic, an action gameplay mechanic to keep the flow going.

RE6 is going to be like Dead Space, an action game with a "coat" of horror. Underneath the scary monsters that go boo they'll still be just as action as Gears of War except with more gore on the walls.
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Ncjpr1993 Feb 15, 12
IMO moving while shooting is never a good idea for the majority of horror themed games (Doom 3 would've been trash without this feature). I was hoping this would be something Capcom would stand by, but there isn't much more disappointment to be had after RE5. While I loved RE4 and 5, they certainly were not survival horror. I really think how good a game is to you is all in the mentality you approach it with. I hated RE4 at first, but then thought: if it took no changes, it would just be a long series of rehashes, which would be no good. As long as the game is good as whatever it is meant to be, I'm happy.
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