Resident Evil may have moved far beyond its horror roots into the realm of action shooter, but it never got past those stiff, clunky controls. Well, that might actually change with Resident Evil 6.
Capcom has confirmed that Resident Evil 6 (not Resident Evil: Operation Raccon City) will feature a "redesigned control system," which finally introduces the ability to move while shooting -- or shoot while moving, depending on how you look at it. All we can say is halle-freaking-lujah.
In addition to this much needed mechanic and an "enhanced melee attack," Resident Evil 6 allows players to slide, roll, and take cover. We already saw greater mobility implemented in Resident Evil 5, though it's unclear just how much tweaking the next installment will see.
Another notable Resident Evil 6 development revolves around J'avo, a new breed of infected found in Eastern Europe. Hey, Resident Evil 4 had Ganados and Resident Evil 5 had Uroboros; so why not a Serbian-named monster for Resident Evil 6? "J'avo" is taken from the Serbian word for "demon," a name given by the BSAA. Unlike its mindless lessers, J'avo still exhibits certain human traits, like being able to understand speech, work in a group, and utilize weapons. Still, they are marked by extreme aggression and animal instinct, making them dangerous in a number of ways. When injured, J'avo can regenerate health, though more serious wounds causes it to mutate.
New screenshots also highlight a few urban environments, including a glimpse of the fictional Chinese coastal city "Lanshiang," Chris Redfield's current stomping grounds. Expect the game on November 20.