Neoseeker : News : Double Fine laments $40K console software patches, sees opportunities for indies elsewhere
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Grimdark Feb 14, 12
Because patches are fixes to the game. I wouldn't pay you to fix the product that was supposed to be free from defects in the first place.
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Lorx Feb 14, 12
No game is perfect on release. Some are better than others, but if your game has gone through months of playtesting, and bugs are found on release, is that really something you can get mad at the developer for? They tried after all, they put in the time and effort. We're out of the age of duck hunt, with how many months and/or years of coding goes into every game, expecting it to be perfect on release is a pipe dream.

Also I'd have to assume that price amount was another stab at XBL/PSN, since they noted fixing their game (patching) on Steam wouldn't require that kind of funding. So the real question to answer would be, why would Microsoft/Sony want people to pay to give their games better coats of polish, things that benefit players and can positively increase sales? Why purposefully shoot yourself (and the people who use your system) in the foot for a quick buck?
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Grimdark Feb 14, 12
There's likely an entire complex issue based on patching, where it could be that the developer does it out of their own pocket to fix their game so that the problems are fixed. Probably why Activision did the hotfix system.

Another possibility is the testing said company has to it with. We do not know where the money goes, so we cannot accurately comment on it.
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BlackLabel Feb 14, 12
$40,000 for a *bleep*ing patch!?!.. I know developers are meant pre-release to make sure the game is as bug free as possible, but if something comes up that extensive play testing doesn't find then that's a harsh penalty.

If that is accurate then I truly understand why games on PS3 and 360 often go months without patches as they need to make sure the one patch they can afford does as much as it can.. That's not a good method and Sony and Microsoft shouldn't enforce that, it ultimately punishes the customers who go months without fixes because it's so damn costly to the publisher and in indie circles the developer themselves.
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Grimdark Feb 14, 12
Yet again I feel compelled to mention that the reasons why the cost is such is NOT given. The only thing that is fact, according to this guy, is that a patch is that much on at least one of the consoles. Making assumptions and generalizations without understanding the reasons behind it is what we should be doing after we know why the cost is so.
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Lorx Feb 14, 12
Which is an opinion I can very much agree with.
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Hellfire29 Feb 15, 12
The patches costs this much because the console makers playtest them and generally make it take a long time to get them released. Check the differences between Skyrim PC patches and console patches.
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Lorx Feb 15, 12
quote Hellfire29
The patches costs this much because the console makers playtest them and generally make it take a long time to get them released. Check the differences between Skyrim PC patches and console patches.
I've yet to see any release notes that differ in anything besides release date and platform-specific issues like the PS3 lag. Here's the patch release notes of every patch, if you wish to browse them. I scrolled down and noticed 6 PC specific changes, while only noticing 3 PS3 and 1 XBOX specific change. Though I believe quoting one line is all that's needed:
quote Beta Patch 1.4.15
It was released via Steam as a beta update. Changelog (all platforms unless noted)
PC players have been getting pretty much the same exact patches as console players, but sooner.
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Hellfire29 Feb 16, 12
Lorx
That was I meant, because of all the hoops Sony and Microsoft make you jump through, deploying a patch takes much longer even though it has the same level of quality.
Probably should of made myself clearer in my original post.
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Lorx Feb 16, 12
quote Hellfire29
Lorx
That was I meant, because of all the hoops Sony and Microsoft make you jump through, deploying a patch takes much longer even though it has the same level of quality.
Probably should of made myself clearer in my original post.
Ah I understand what you meant now. I interpreted your comment completely wrong then
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